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Technical threads All discussions about technical issues |
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#1
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Thanks very much for putting this together. I was just starting to collect various options, and now I find you've already done the hard work for all of us. Nice!
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#2
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Any suggestions on what to set AA and AF options in the GPU software.
Should I set to "application controlled". |
#3
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Does this version also is enabled by pressing pause key?
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#4
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I belive that is true.. but it can be changed via the config files
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#5
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Thank you vey much Ace for your time putting this together.
S!
__________________
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#6
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np! S!
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#7
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I have tried them all, and I find the Bouchon files most interesting visually. However, I have one problem with it - there are many small white dots all around.They are in cockpit, especially in 90 degrees fov, as well as on land, especially on trees. To me it is quite annoying and I wonder if there is a way to change this? Except for that the game looks so much better graphics-wise. Great job, Bouchon.
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#8
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Thanks for these tools and presets, although I tried all of these and ingame/nvidia control settings and am still unsatisfied.
What I have noticed is that SMAA (even Buchon's version) adds very, very little over 8xAA in the ingame configuration menu, but noticeably reduces 'lustre' (look at reflections off the sea and enable/disable SMAA). Moreover, whether I use ingame 2xAA, 8xAA, SMAA, FXAA or override settings in Nvidia control menu as far as 32xAA, I STILL find that its not enough. All of these settings certainly do reduce aliasing on the edge of most objects, although not completely for the wings of distant planes and badly on thin objects like the radio wires on the 109. But moreover, I find that with the exception of perhaps FXAA they completely fail to anti-alias properly WITHIN a texture, such as the black crosses on the 109's, rendering them of limited utility at best. The real problem for me is that these textures, unless anti-aliased, seem to flicker and generally look poor but, moreover, they cause some 'flickering' of distant aircraft which makes them harder to spot. FXAA DOES help to some degree in this, more so than the others, but it reduces 'lustre' like SMAA and does not anti-alias all that well either. At this point then it seems to me that settings 8xAA ingame is the best overall option for those who want a similar effect to SMAA without the loss in lustre, and a combination of 8xAA ingame and FXAA injected (and set to as high settings as possible) for those who want the absolute best in smooth lines at some cost to lustre. Thanks again for these utilities, they are a great help over what I used to run, which was 2xAA (experimentation showed that none of these settings, save 32xAA overriden in the Nvidia control panel, caused framerate issues on my GTX 470), but there's a way yet that could be gone here to reduce jagged lines Last edited by irR4tiOn4L; 04-11-2012 at 04:26 PM. |
#9
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Easy install - I recognize the JSGME utility form Il-2,but the choices are unfamiliar to me-can you give me a clue on what I should be activating with a 32bit Windows 7 install using a new Ge ForceGTX 560 graphics card?
Should I try one at a time & see what looks best? All I really want is better definaition on the edges of wings & insignias ( Luftwaffe crosses etc.) in exterior views - esp in chase views from a medium distance. Can you give me an idea of what i should try first? Many thanks! |
#10
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I use the version at bottom of list, I believe it would be "injectSMAA by mrhaandi v1.2 for DX-10 - Buchon"
I have NVIDIA GeForce GTX 560 2GB video card. To be honest, I have never had time to play around with any of them....I am like a cattle, I just follow what others say, LOL. Someone said that the Buchon version was a combination of all the rest. If you have any success changing NVidia settings, let me know and I will follow along!
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Günther "Marmus" Von Marmusmann Rank: Unteroffizier Gruppe Position: Schwarmfuhrer, Rote 9 www.iijg53.com My YouTube Videos: http://www.youtube.com/user/marmusman ![]() |
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