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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-02-2012, 06:37 PM
Continu0 Continu0 is offline
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Location: Luzern, Switzerland
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Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
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  #2  
Old 02-03-2012, 11:27 AM
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zakkandrachoff zakkandrachoff is offline
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Location: El Cazador, Buenos Aires
Posts: 423
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Type of improvement:
graphic details

Explanation of proposals:
will be an improvement in the glass of the canopy, that can see shinning marks details when we see to the sun, like is in DCS?. example photo.

Benefits:
more realism
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Last edited by zakkandrachoff; 02-03-2012 at 11:29 AM.
  #3  
Old 02-03-2012, 12:11 PM
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zakkandrachoff zakkandrachoff is offline
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Location: El Cazador, Buenos Aires
Posts: 423
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trees.
Type of improvement:graphic, realism. better online playing

Explanation of proposals:this is not only a theme of graphics, is an important thing that i read in almost the COD forums. The problem is more big when is online. Is about the Trees, and the setting for kick away them.
instead of take away the trees putting low setting, for me, is better and more real, put 2D trees.
and In almost the videos, there are not trees, and are not nice to see, and this is not so good for someone that see this searching for the newest sim and sink, "no trees": this is prehistoric simulators.
so, my little advice is to change setting "NO TREES" for "2D VERY BASICS TREES", like trees of DCS or IL2 old series.
dont all have in our machines 2GB videocard DDR5 and I7.

and like always, sry my bad english

Benefits: better realism playing in offliners and online dogfights in low hadware machines. don't get like old sim.
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my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
  #4  
Old 02-09-2012, 03:49 PM
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Osprey Osprey is offline
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Join Date: Jan 2010
Location: Gloucestershire, England
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Quote:
Originally Posted by Continu0 View Post
Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
Furthermore they all break together and in formation. IRL the formation would have scattered.
  #5  
Old 02-10-2012, 11:02 PM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
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Type of improvement: Pause Chat Window
Explanation of proposals: Difficult to read the chat history, because the chat window jump back to the last row if a new line comes in. Should be solved to stop the chat for this time.
Benefits: Easy to read history
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  #6  
Old 02-11-2012, 12:14 AM
Sternjaeger II Sternjaeger II is offline
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type of improvement: programmable/random fault or malfunction
explanation: a scalable and editable option for faults within the aircraft engine, cooling, propeller gearing, armament, fuel system etc.. to train for emergencies and to learn how to recognise faults with the machine
Benefits: it can help for testing purposes and to train pilots
  #7  
Old 02-11-2012, 05:07 PM
nic727 nic727 is offline
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Join Date: Feb 2012
Posts: 353
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Type of improvement: Collision with trees
Explanation: It's very annoying in multiplayers and in singleplayer, when the enemies went in the trees to be invisible.
Benefits: More realistic game
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