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Controls threads Everything about controls in CoD

 
 
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Old 01-28-2012, 07:51 PM
Blackdog_kt Blackdog_kt is offline
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I tried it in the Blenheim on ATAG and i think i can make the AI take control of the turret again. I mean, i switched back and forth between the turret and cockpit and it was tracking a 109 that was shooting me up, pointing to different directions each time. What's more, the second time i entered the turret it didn't seem to turn off the AI control because i had explicitly given the AI control of the turret.

There's a command for giving control of the plane to the AI in dual pilot aircraft (like the Tiger Moth and the Br.20), check your keybinding options. I think mine is mapped to ctrl+C by default (there's another ctrl+C binding in view options for switching between positions, change that to something else to avoid confusion).

The way it seems to works is this:

1) Crew position is AI controlled until player switches to that position, then AI control switches off.

2) The player can move to another position, but he has to explicitly give control back to the AI for each position he "visited".

3) Once AI is given control of a turret, it seems that "auto-disable AI when switching to turret" is inactive. In other words, once you explicitly give control of a turret to the AI you'll have to explicitly take back this control if you want to shoot the turret yourself, by using the same key command.

So, let's say i'm flying in the middle of the formation and i don't want my gunner shooting to avoid hitting friendly bombers (like we used to do in IL2 when disabling our waist gunners in bomber ops): just switch to gunner position (which will disable the AI control) and back to cockpit.

On the other hand, let's say that i just want to check my six from the turret position, but i also want the gunner to keep shooting when i go back to the cockpit: switch to gunner position, press the "give control to AI" keys and THEN switch back to cockpit.
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