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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() Im not whining...Im angry....with right...thats all...get over it... see you in a year..or maybe sooner...who knows...Luthier will promise something im sure...sometimes...so you can all get wet (for some reason) goodbye Last edited by Tvrdi; 01-27-2012 at 01:28 PM. |
#2
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Harping on about it won't change anything, either, Tvrdi. I just replied to Sternjaeger and his - IMO - grossly optimistic development timeframe estimation. I didn't say anything about previous development or what MG does.
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#3
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![]() Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet. If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow. What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead ![]() Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day. But what about us? All the waiting? What about our satisfaction? The bang for our bucks? Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game. I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical. What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad. As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models. So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons". I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure. ![]() As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we? ![]() I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter. *(there's a huge list of productive stuff to do, pm me if you need advice) Thanks for the update Luthier, I'll bee seeing your update next week ![]() |
#4
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I thought you'd gone Tvrdi? You said eariler you were leaving the forum. Please. Pretty please. Give us a break for a while won't ya? I can only take so many negative waves in a day you know.
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#5
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It's down to the devt. team to choose the right collaborators, get them involved in the creation of a database (which is what I'm working on at the moment). Other resources/drawings/manuals can be bought online, again the Internet is your friend. If you can't find enough info on a specific plane, just put it away and concentrate on another project, simple. I don't know whether Daidalos Team is a fulltime job or not, but again, I can tell you that there are ways to optimise production and make the best out of it, no matter how complicated it is. I work and collaborate with the car manufacturing industry, universities and private businesses, reassessing procedures and standards for thousands of employees, I'm more than confident I would be capable of helping a small software house to reassess their work process. Considering my interest on the subject, I'm even ready to do it for free. Last edited by Sternjaeger II; 01-27-2012 at 01:54 PM. |
#6
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__________________
Cheers |
#7
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Awesome
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#8
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I gave up on that subject, but you are right! Good that there are some other nice games to play while waiting for this one to get fixed. ![]() |
#9
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Luthier did address the graphics overhaul quite clearly..... "Graphics are virtually complete. Almost all of the newly introduced bugs are squashed. There are lots of other improvements." "The engine still has some problems". Which bit of that doesn't cover the graphics overhaul? In terms of the memory leak, it frustrates me too but Luthier explained a long while back that the leak was in part of the old graphics code which was being replaced. It simply didn't make sense to spend hours trying to fix the old code when the new code was close to completion and would fix the issue. I'm sure there will be a few teething troubles but I bet the graphics rewrite will be worth the wait. |
#10
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You know something we dont know?
Nope? Then dont give us false hopes... TBH, most of us who "whine" really loves old IL2 and for CLOD we had hopes it will be even better. Most of us ACTUALLY PLAY CLOD unlike some die hard fanboys on this board. Last night ACE OF ACES was playin ROF all night. LOL I never saw him in any of the CLOD servers...What do you think why ppl complain? They care...and they have the right to complain..because of their voice this game is gettin fixed (is it?)....Its really pitty 1C doesnt recruit open beta testers...I would glidely join... CLOD as it is,...is playable (for us with stronger rigs) but it has serious performance issues (like I said earlier, mostly when effects are near, or more planes etc.) and it would be ME who will "mourn" if they dont succeed in optimising the sim.... Last edited by Tvrdi; 01-30-2012 at 10:24 AM. |
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