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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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新版的IL 2 COD moscow 一定要放弃与老的IL2COD完全不兼容。 新版的IL2 COD MOSCOW 必须是64位的游戏 核心引挚必须重写不能与老的IL2COD一 。 图像引挚必须要与NVIDIA和AMD密切合作 新版的IL2 COD MOSCOW 必须支持 多核CPU 图像引挚必须支持 CrossFire 和 SLI 技术 老的IL2 COD 里面的 飞机建模, 火车建模、弹道、 爆炸效果,可以移入到IL2 COD MOSCOW New version of IL 2 COD moscow must give up the old IL2COD completely incompatible. New version of IL2 COD MOSCOW must be 64-bit games Must rewrite the core engine is deliberately not the same as with the old IL2COD. Images must be cited loved working closely with NVIDIA and AMD. New version of IL2 COD MOSCOW must support multi-core CPU Image engine is deliberately to support CrossFire and SLI technology Inside the old IL2 COD aircraft modeling, model trains, ballistic, Explosions, can be moved to the IL2 COD MOSCOW |
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guys in the white coats....where are you when we need you?
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S!
So true Tvrdi ![]() |
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As someone who is coding this really sets me up.
I think you simply cannot compare - 40 years ago you perhaps had the time to tweak and optimize a small piece of code, and working hard you could perhaps achieve a perfect, but very small tool. The code base of Cod however must be HUGE, most of the work probably gets into just getting all the mess somehow organized, and it would take unimpossible amounts of manpower to do everything perfect. Complexity is the problem,not lazy or sloppy coders.... its just plain insulting to insinuate they would not care because of the available hardware. |
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