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Old 01-24-2012, 12:14 AM
Luno13 Luno13 is offline
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Thanks Icefire.

I'll have to start looking for some real references. The stuff I posted is just secondary. Those guys who made the 3-views and models, etc. have studied real paint-chips and factory directives.

I like to build models, so I do sometimes pay attention to that kind of stuff.

I bring this up because I have absolutely no skill at painting skins. The most work I've done is to cut up other artists' works or alter the colors with curves in GIMP.

As you've already noticed, DT have been upgrading many skins and altered the code to allow for many options that vary based on map, date, etc. Since it's impossible to change the skin of AI for DGEN missions, etc, it would be great if a talented artist could continue the work on the defaults (Remember the sickly green of pre 4.09 Ju-87s et al.? Now the RLM 70/71/65 actually looks right.)
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Old 01-24-2012, 12:55 AM
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ElAurens ElAurens is offline
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The so called "splinter" paint scheme was done a long time ago, I can't remember who the skinner was.

The real thing was designed by the NKAP.
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File Type: jpg NKAP.jpg (59.2 KB, 28 views)
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Old 01-24-2012, 03:25 AM
CzechTexan CzechTexan is offline
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Luno13 mentioned fixing the tube sight and I think he has a good idea. I love flying the older planes that have it but i HATE using that sight. Can something be done to change how it works?
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