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#1
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This is not an inconsistency.
Normal means you need to place the LIFT OFF point takeoff icon on the end of the runway. The other options allow you the FLEXIBILITY off putting the takeoff icon where YOU want it to be, with the proceeding waypoint dictating the takeoff direction. This is by design. Changing it will screw things up. Quote:
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#2
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When placing takeoff waypoints, if you try to place more than one squadron on a runway
icon when using the “line” or “pairs” options, the squadrons spawn on top of one another destroying all the aircraft in both squadrons. When using the “normal” option, additional squadrons line up behind the previous ones as was done in previous game versions. |
#3
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![]() Quote:
When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints. Aviar
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#4
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There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users. |
#5
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I´m not sure if it has been mentioned or not, but there is no gear and no flap sound un dthe Focke Wulf 190 A4 versions(and probably others).
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#6
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It is clearly stated in the manual that PAIR and LINE work as off runway take-off. Off runway take-off has been in Il2 for ages and it works exactly the same as before with added bonus to place the starting planes in pairs or line. It will also not automatically snap your starting position to the runway if you are close by. If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder. This also answers spdr109 problems. No change there. Mission builder has to take care of placing the flights, so they don't collide.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#7
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I do not like if anybode else says what is better for me. Last edited by Uzin; 01-20-2012 at 03:40 PM. |
#8
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Moon phase bug: dark side faces the Sun, at least a few times on Leningrad winter.
(Also, a rotating starfield instead of static would be nice... ![]() |
#9
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Its a flight simd and not a space sim, you wouldn even notice if the stars are rotating or not
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#10
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My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.
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