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  #1  
Old 01-19-2012, 06:09 PM
Tolwyn Tolwyn is offline
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This is not an inconsistency.

Normal means you need to place the LIFT OFF point takeoff icon on the end of the runway.

The other options allow you the FLEXIBILITY off putting the takeoff icon where YOU want it to be, with the proceeding waypoint dictating the takeoff direction.

This is by design. Changing it will screw things up.

Quote:
Originally Posted by Uzin View Post
Another inconsistency, in FMB: with Normal option in take off you must, as earlier, position the waypoint which is next to the first one, away from the runway, while with new options - Pairs and Line - you must position that next waypoint over the runway, to its opposite end. Why not to remove this inconsisteny, please ?
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  #2  
Old 01-20-2012, 02:29 AM
spdr109 spdr109 is offline
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When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.
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  #3  
Old 01-20-2012, 05:21 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by spdr109 View Post
When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.

When using 'Pairs' or 'Line', your flights will spawn exactly where you place the Takeoff waypoint. Check my attached screenshots to see an example of how to place the waypoints.

Aviar
Attached Images
File Type: jpg Runway 3 Flights.jpg (1.33 MB, 74 views)
File Type: jpg FMB 3 Flights.jpg (1.59 MB, 71 views)
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  #4  
Old 01-20-2012, 07:17 AM
Uzin Uzin is offline
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Quote:
Originally Posted by Tolwyn View Post
This is not an inconsistency.
.
There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.
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Old 01-20-2012, 10:50 AM
II/JG54_Emil II/JG54_Emil is offline
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I´m not sure if it has been mentioned or not, but there is no gear and no flap sound un dthe Focke Wulf 190 A4 versions(and probably others).
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  #6  
Old 01-20-2012, 11:37 AM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by Uzin View Post
There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.
I'm sorry, but I disagree with your point of view.
It is clearly stated in the manual that PAIR and LINE work as off runway take-off. Off runway take-off has been in Il2 for ages and it works exactly the same as before with added bonus to place the starting planes in pairs or line. It will also not automatically snap your starting position to the runway if you are close by.
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.

This also answers spdr109 problems. No change there. Mission builder has to take care of placing the flights, so they don't collide.
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Old 01-20-2012, 12:08 PM
Uzin Uzin is offline
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Quote:
Originally Posted by MicroWave View Post
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.
As a mission builder I would say that the programmer did not made it easier, but much worse.
I do not like if anybode else says what is better for me.

Last edited by Uzin; 01-20-2012 at 03:40 PM.
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Old 01-20-2012, 01:02 PM
eduzk eduzk is offline
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Moon phase bug: dark side faces the Sun, at least a few times on Leningrad winter.
(Also, a rotating starfield instead of static would be nice... )
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Old 01-20-2012, 03:00 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Its a flight simd and not a space sim, you wouldn even notice if the stars are rotating or not
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  #10  
Old 01-20-2012, 04:09 PM
benson benson is offline
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My apologies if I'm missing something obvious with the Patch, ( which incidently I am enjoying greatly ) but I don't have playable B17s B24s and some Russian heavy bombers.
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