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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-17-2012, 07:49 PM
JimmyBlonde JimmyBlonde is offline
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Quote:
Originally Posted by csThor View Post
Because AI doesn't have what soured any kind of enjoyment I could derive from online gameplay? That little negligable thing called a human ego (which continuously had to be stroked)? I've seen enough kindergarten behavior to cure me for good from going online ever again. Simply put I prefer a style of gameplay focused on history as opposed to the everlasting gangbang that the great majority of the players favor. The human factor is grossly overrated ... in fact a human is more likely to be even more predictable than any AI: Shoot one down and he'll whine on some message board about unrealistic FMs, DMs, weapons or anything else that lets him mask his own inaptitude by pointing fingers at other somewhat "esotheric" factors.
Are you me?

I get this sudden feeling reading your post that either you are me or that I'm having some kind of Tyler Durdenesque psychotic break here.

Everyone pimps their server as being the exception but it's a clique thing, you're in the clique or your not.

The big difference is not the people themselves, they're only human. It's the environment that favours balance over realism. People go on about how they are team players and whatever but few really are, they think that being in the server with the same letters in front of their name makes them a team. In the real deal you don't get a choice, you have to work as a team in order to survive and, until this idiotic notion of things having to be balanced gets knocked out of people, this culture will endure. People mistakenly believe that flight simulations exist to be gratifying, fair or fun, they do not, they exist to simulate flying which is inherently gratifying, often unfair but always fun.

Last edited by JimmyBlonde; 01-17-2012 at 08:06 PM.
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Old 01-18-2012, 07:35 AM
tintifaxl tintifaxl is offline
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In flightsims and Arma I'm interested in online play, but not versus humans but coops against the AI. For that a working enemy and friendly AI is paramount as it is for single player.

And so CloD sleeps on the harddrive until this is fixed alongside the radio comms.
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Old 01-18-2012, 12:13 PM
GraveyardJimmy GraveyardJimmy is offline
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Realistic AI will be necessary if we ever want to recreate things like Eagle Day, which could work as a nice coop mission.
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Old 01-18-2012, 01:20 PM
mcdaniels mcdaniels is offline
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Isn't there a possibility to ask the guys and ladies?, which developed WOV for AI assistance?
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