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  #1  
Old 01-17-2012, 01:39 PM
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Fenrir Fenrir is offline
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Originally Posted by Lagarto View Post
I presume you want to fly it, not as AI. If so, forget. At the present state of things, there's no way to add flyable planes to DGen - you can have them only as AI. It was the same story with Hs 129 and all other new flyable planes.
Incorrect; you can add new planes to fly yourself; you just have to know where to add them!

Go to your DGen folder.

1st you'll need to open and edit the .db file that equates with your desired campaign. I.E. - the BoE D-Day Spitfire campaign over Normandy equates to NormandyRAF.

2nd you need to edit the ***planes.dat file for that campaign (if it does not have its own it will reference the Europlanes.dat) and add your mission, waypoint settings and loadout settings for DGen to reference for your campaign. It's easiest to copy a set from a similar plane and just edit the plane name (& loadouts if necessary).

The only things we can't add to DGen are new ground objects (it won't recognise their codings) and more importantly, new maps (DGen has to be familiar with the locations of airfields and bridges - as this information is map specific it must have a pre-coded database to reference). So no DGen Solomons campaigns for the moment.

There are efforts to crack and understand the DGen.exe afoot at certain Mod sites; how successful they will be is as yet uncertain and whether they will make official status is pure conjecture.

3rd you'll have to find out what the name of your specific campaign is coded as for DGen. For example the Normandy Spitfire is 'GBF'. We are then looking for the planesGBF.dat file to add our plane name to in the relevent section.

It's fiddly, frustrating when it goes wrong and difficult to correct when it does because there's so many ways and places for typos to creep in and kibosh your efforts, but it IS possible. I have done it with many mod aircraft on other installs.

Last edited by Fenrir; 01-17-2012 at 01:46 PM.
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Old 01-17-2012, 03:43 PM
Lagarto Lagarto is offline
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Fenrir, what you wrote about adding new flyable planes is quite a revelation to me. Are you sure it works without any MOD??
On the other hand, I have been adding new ground objects to my DGen campaigns with no problem. I've just added the two new masking nets introduced with 4.11.
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Old 01-17-2012, 04:13 PM
Juri_JS Juri_JS is offline
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Not all new planes are flyable in DGen, especially many new axis aircraft, but Fenrir is correct, the FW190_A4FR can be flown.

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Originally Posted by Fenrir View Post
The only things we can't add to DGen are new ground objects (it won't recognise their codings) ....
That's not correct, adding new ground objects is no problem.

Quote:
Originally Posted by Fenrir View Post
There are efforts to crack and understand the DGen.exe afoot at certain Mod sites; how successful they will be is as yet uncertain and whether they will make official status is pure conjecture.
I wouldn't use the word 'crack', the work is done with the official source code from Starshoy and the development is going quite well.

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Originally Posted by Fenrir View Post
So no DGen Solomons campaigns for the moment.
But maybe soon, I have already flown a few DGen test missions on the Solomon maps.
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Old 01-17-2012, 04:23 PM
Lagarto Lagarto is offline
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I know that CW-21 Demon cannot be made flyable in DGen campaign. I tried hard, wasted a lot of time but all in vain.
I'm very much looking forward to the new DGen and that Solomons campaign of yours, Juri - but you know that already from the other forum
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Old 01-17-2012, 05:55 PM
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Fenrir Fenrir is offline
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Quote:
Originally Posted by Juri_JS View Post
Not all new planes are flyable in DGen, especially many new axis aircraft, but Fenrir is correct, the FW190_A4FR can be flown.
I'll bow down to your greater knowledge here Juri, I had assumed as long as the aircraft had an entry in the air.ini that DGen could reference, add entries in the all the right files for the campaign it would function.


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Originally Posted by Juri_JS View Post
That's not correct, adding new ground objects is no problem.
Ok, didn't realise that. Just that when I tried adding some recent objects to the .mis files that the campaigns refer to, I found them missing on missions and assumed that the .exe didn't recognise latterly added ground objects. Good to know I'm wrong!


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Originally Posted by Juri_JS View Post
I wouldn't use the word 'crack', the work is done with the official source code from Starshoy and the development is going quite well.
Yeah, I understood that but it seemed the right word to use in a hurry; still got a lot of work to do as yet I gather from the SAS forum so seemed appropriate in those terms! Good luck Juri, I for one will be looking forward to your efforts bearing fruit!


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But maybe soon, I have already flown a few DGen test missions on the Solomon maps.
Now THAT'S what I'm talking about! Whoot!
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Old 01-17-2012, 06:18 PM
Juri_JS Juri_JS is offline
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The current version of DGen is a little bit strange, most new Allied planes are flyable in European campaigns, but not in Pacific campaigns. New Axis planes are usually only flyable if they are variants of plane types that are supported by DGen, for example new Bf-109 or FW-190 models. One of the reasons to create the new DGen is to allow the use of all new planes in DGen campaigns.

And, just to avoid any misunderstandings, for those who haven't read the topic at SAS, I am not the developer of the new DGen, I am just doing the testing.
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