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#1
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@Kyle
The ordering script is already done, but making additions and changes is easy. The problem is time, I have a few other things that needs my attention, like to total revamp of all the shop inventories. But this is how it works at this moment: You'll get some dialog options of what types of items you want to order, weapons, clips and ammo boxes, armor and weapon attachments. Once one is selected, you'll get a list of what is available depending on your current CGL. Items will appear 1 CGL earlier than in most shops. Once you click on an item it will get added to your shopping cart, and once you have browsed and selected the items you want, you go to the check-out counter. There you'll see all ordered items, the total price and the time it takes to deliver. Here you can also removed any items from the list, and you'll get a warning if you don't have enough money to complete the purchase. Due to engine limitations I have limited it to 3 simultaneous orders at any given time, but if you have 3 orders pending, the second the first order arrives you'll be able to place another one. Once the order arrives it will be added to your personal storage at the bartenders. This is a shared storage space available at any bartender at any city, so all you would have to do to pick up your order is by going to the nearest city that has a bar. But as I mentioned earlier, I would like to add something negative to this, so I have been toying with the idea to add the shipment to the player safe at the Player Base instead. That would mean that the player would have to have the base under control, and having something shipped to your door step is something that happens every day in the real world. @Headshot I suspect the warning you get is related to the new "offensive" pop-up window mediafire has implemented. I don't think (and really hope) that it would do anything harmful to your system. As for the files themselves, I have checked them with Comodo and ClamWin and no haven't found anything wrong. You will get a warning once you run the BlueSunMod.exe, but the code injection is part of the fixed exe and nothing to be alarmed about, just add it to your exception list. |
#2
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Maybe you could still work in ambushes tied to shipment-detection as I mentioned above, although they would now have to happen along the potential travel routes to the Player's base instead of being setup at the city/town where the gear was originally ordered. Quote:
I feel that what I proposed reflects this, and furthermore, makes it highly personal. While every RPG (tactical or not) has "postman missions" in them, few game producers make them impact the Player's direct interests; the item/message mostly belongs to somebody else. It's a given, of course, that all of these postal-missions force the Player to put his life at risk, but far too few of them are wrapped directly around the Player's own desires. What I propose does. The awful hook of it is that the threat of one's shipments being discovered is always there. So it's not just a "one time" potential threat set against one's own interests, instead, it's chronic. If such a system could be setup, it probably wouldn't be too much work to establish "exclusive" delivery lines/points of extravagant equipment to the Player, but that's only if he's willing to work with agents from MI6/SIS, OGA/CIA, SVR (Russia's foreign intelligence agency), and the like. Dancing with the devil has its advantages and most certainly its disadvantages. It's too bad that what I'm proposing here is too complicated to implement, as I strongly feel that it would add a lot to the game, simultaneously touching the Player's wishes much more concretely while also constricting him into a deeper sense of the awful nature of operating in a hostile region. |
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