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#1
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Dear Team,
First, thank you so much for patch 4.11!! Flew a couple of QMB missions. (Crimea Map) AI BF109F2: crashes into the mountains (very often) AI BF109F4: same (often) AI YAK9D : same (now and then) AI LA5FN : same (now and then) Best regards, Last edited by dl-3b; 01-13-2012 at 10:59 AM. |
#2
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Pls give more specifications and maybe a mission file?
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#3
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This is a question, not a bug (please delete if it shouldn't be posted here):
What is the AI skill level on Dedicated servers? Is this by any chance editable? Thanks.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#4
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Do you mean gunners on human flown planes?
Other planes (purely AI) have the skill level set in the mission. |
#5
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Yes. Human flown planes.
Does each gunner have individual skill or are all gunners the same and what setting is it (average or veteran)? In case of individual, does it range from novice to ace or also averages on veteran / average skill settings or even all gunners can be ace / novice?
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#6
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Successfully installed 4.11 over vanilla 4.101.
Anyway, a lot of work was done. Thanks to DT. Tried some QMB and single missions. Some obsevations: - former *.trk files not accepted by the new version. - longer than 10 minutes *.trk files recored differ essentially from that what was observed in the flight. - CTD at Quick mission without any known reason. - the possibilities of waypoints - take offs aside (=pair) - do not work in QMB , weird places occupied by AI planes. Surely these and other bugs will be repaired by DT, I hope. Ik-3 has roundels on one wing upper surface only, second wing lower surface only. Is it correct ? Last edited by Uzin; 01-13-2012 at 03:50 PM. Reason: addition |
#7
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I've noticed that an old problem wasn't fixed by the new AI. When doing rocket attacks on ships planes pull up very late and will often hit the ships superstructure. I hope this can be fixed in the future.
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#8
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TRK are inherently unreliable, they are basically mission played again and minor input from the player like changing the view or things like that can get random numbers out of the synchronization and with completely different result of the mission. NTRK's are much better in that regard. Is Pair Take Off very important to you in QMB? QMB engine reads the template file and than create new mission file according to the QMB setting, obviously it doesn't take into account some of the new features. We can probably enable that but I'd rather work on things that are more important IMO. But if you want it really bad and I find a time anything is possible. Quote:
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Miscalculated attacks can look weird but I'd say that it was not easy to do it right in RL too, maybe we can get them better but makeing errors from time to time sounds realistic to me. AI planes should disengage from combat when fuel is low even now. Quote:
I'll check RTB command but I need more info, are you talking about your flight or it is about other flights under your command? Better distribution of the CPU load is not the primary reason for DT.dll but it might help in that regard. In some of our tests performance was approximately the same or even better with 4.11 than same missions in 4.10 despite the lot of new code in 4.11. Quote:
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Anyway, thanks for input, it's appreciated and we will do our best to improve AI turning ( I hate what they do too so chances are good that this will be better in next patch. ![]() Quote:
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AI is making "check six" maneuvers from time to time maybe this can be the reason for some of the problems with keeping the formation. Quote:
Thanks everybody for your input, keep them coming, this can only help us to get the game even better. FC
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Last edited by FC99; 01-16-2012 at 12:01 PM. |
#9
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FW190 often crashes into the terrain also. (I have not tested all FW versions)
FMB, Kuban map (near Novorossijsk), airstart at 500m, 1x La5FN/P-47/P-51/spit etc vs 2x various FW190 version |
#10
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When I tried to create a ship attack mission for the Mosquito XVIII it showed a strange AI behaviour. It looks as if the planes can't find the correct attack approach to the target and they will just circle around it.
I have uploaded a test mission that shows the problem: http://www.axis-and-allies-paintwork...quito_test.zip Replace the Mosquito with another large caliber aircraft (B-25 or Hs129) and the planes will do the attack correctly. There are also problems when flying the mission with a rocket equipped Mosquito VI but not when I use Beaufighters with rockets, so I guess there is an AI issue with the ship attack behaviour of all Mosquitos. |
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