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  #1  
Old 01-13-2012, 10:51 PM
pupo162 pupo162 is offline
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this is not a bug. its just something TD should look at AI.

ATM AI is so much interesting than in previous releases. its more creative, has more maneuvers etc but it lacks the 101 of every fighter pilot: they dont know how to combat turn!


im replacing this video soon for one withou typos. i apologize

every new pilot is thought how to turn, and thats the number 1 defensive maneuver, a hard horizontal turn. specially when you are in such a good turner ( zero ) fighting a lousy turner ( f6f).

i hope this answers previews questions answered by a TD member of why i considered the AI still easy. The AI is very good, hard and realistic if you are on the slower plane, but if you are in the fast plane, its still a piece of cake.

Last edited by pupo162; 01-13-2012 at 11:24 PM.
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  #2  
Old 01-13-2012, 11:02 PM
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F19_Klunk F19_Klunk is offline
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was that an ACE AI? Veteran? or Rookie?
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  #3  
Old 01-13-2012, 11:06 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by F19_Klunk View Post
was that an ACE AI? Veteran? or Rookie?
ACE! forgot to put on the title, very important info!

in fact if you start with a regular AI, you will see the beginning is very similar, but midway trow th emerge, the AI will just do a lot of mistakes. like a noob would do
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  #4  
Old 01-13-2012, 11:14 PM
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Bolelas Bolelas is offline
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Default New gunner killed- autopilot for ever. Pe2

I was testing the new gunner in Pe2-110 series, QMB, crimea, scramble, and of course i was stupid enough to shoot the ground (scramble), got the gunner killed, and plane went on autopilot and no way i could turn it of. I could switch through every member crew alive (pilot included), but no answer from the autopilot key or other input. Tryed it again and the same efect. The problem its if the enemy shoots the bottom gunner and plane goes all the way on autopilot. Dont know if this happens in flight, must be tested.
The game is super, thanks team Daidalos!
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  #5  
Old 01-14-2012, 04:36 AM
Guggy Guggy is offline
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Quote:
Originally Posted by Bolelas View Post
I was testing the new gunner in Pe2-110 series, QMB, crimea, scramble, and of course i was stupid enough to shoot the ground (scramble), got the gunner killed, and plane went on autopilot and no way i could turn it of. I could switch through every member crew alive (pilot included), but no answer from the autopilot key or other input. Tryed it again and the same efect. The problem its if the enemy shoots the bottom gunner and plane goes all the way on autopilot. Dont know if this happens in flight, must be tested.
The game is super, thanks team Daidalos!
Had similar happen in a PE8 on Crimea while trying a scramble against no AI (just wanted to see how it handled on takeoff). Was unable to use the hatswitch on my stick either, so had to refly.
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  #6  
Old 01-14-2012, 07:34 AM
slm slm is offline
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I was testing the new 4.11 release in Quick Mission Builder.
I attacked 3 enemy planes, TBD-1. I got some hits to a plane that was probably the leader of the group. Smoke was coming out of the damaged plane and it started slowly losing altitude.

the bug: its wingman kept following the damaged plane towards the ground and both AI planes crashed.
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  #7  
Old 01-18-2012, 04:49 AM
Jumoschwanz Jumoschwanz is offline
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Default The philosophy of Ace AI.....

I noticed that Ace AI fighters will keep chasing after and shooting enemy fighters when the enemy fighter is in flames and/or the engine is stopped. Just thought it was a waste of resources and ammo for them.

On the other hand, I have seen a number of times when Ace AI are themselves in disabled fighters or bombers, either on fire or with stopped engines or missing controls and they continue to fly the aircraft instead of bail.

Not a problem for me, and I am sure that in WWII some chose to stick with their aircraft rather than bail, but in the cases I am talking about the aircraft ends up crashing and killing the crew.

Maybe something is damaged or the AI are wounded and they can not bail out? Altitude does not seem to be a factor as sometimes they will bail so low they hit the ground too fast and die.

Sure, sometimes the AI will fly into the ground, but I am sure a lot of aircraft in WWII hit the ground or water while fighting at low altitude also, so it may actually be adding realism to have random aircraft hit the ground, random AI pilots not bailing, and AI fighters shooting at enemy aircraft that are already disabled, maybe even have them shoot at parachutes once in a while?

So depending on how you look at it things with the AI can either be faults or simply imitating humans with all their faults and erratic behavior.

As far as fighting ability goes, the Ace AI is still not as good as the better human pilots flying online, it is damn good but not like human Ace pilots.

I am not saying that I am an ace, but I can probably beat the Ace AI almost every time 1 vs.1 or two. Sometimes I can even take three or four of them out.

When I shoot their aircraft to pieces, I always feel better if they can bail and save their virtual lives. If I disable an enemy AI I often let it limp home and save the ammo for healthier targets. That too might be an interesting trait to put into the AI, some mercy every now and then.

Thanks for your time.... S!

Oh, and yes, I will dive to put a fire out on my aircraft, and if I can I will take a few more shots before the next fire starts no problem....

Last edited by Jumoschwanz; 01-18-2012 at 04:53 AM.
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  #8  
Old 01-18-2012, 05:40 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Jumoschwanz View Post
I noticed that Ace AI fighters will keep chasing after and shooting enemy fighters when the enemy fighter is in flames and/or the engine is stopped. Just thought it was a waste of resources and ammo for them.
Fires can go out, engines can be restarted. Also, realistically, a pilot might not notice that an opponent's engine has stopped when he opens fire, or he might be trying to kill the crew before they can bail out.

In terms of the game, it's also possible that the game engine is doing its old trick of not always recognizing a kill as a kill until well after the fact, even if the plane is on fire, has a dead pilot, or has ditched or crash landed.

Quote:
Originally Posted by Jumoschwanz View Post
On the other hand, I have seen a number of times when Ace AI are themselves in disabled fighters or bombers, either on fire or with stopped engines or missing controls and they continue to fly the aircraft instead of bail.
The decision to bail out or stay with the airplane is heavily dependent on the situation. It would be tough for AI to model all the possible situations.

Examples:

Stuck controls.

Normally: Bail out.

Except: You're over enemy territory on a straight and level course back to friendly territory. Then you stay with the plane and bail out over friendly territory.

Except: You're flying straight and level over water. You stay with the plane and bail out over the nearest friendly territory. If that's not possible, you bail out over land.

Except: You're in a plane where you have access to tools, cable runs, etc. and you're flying straight and level. You try to fix the problem.

Except: You're in an airplane which has wounded crew aboard who are too badly injured to bail out. Then, you have everyone except the pilot bail out over friendly territory and then the pilot attempts to make a crash landing.

Fire or Dead Engine.

Normally: Bail out.

Except: You're too low to bail out. Then you ride the plane down and try to crash land.

Except: You're over a friendly populated area or too low to bail out. Then you point the plane towards an open area and ride it down as long as it's possible to do so, then bail out at minimum safe altitude.

Except: You're over water. Then you try to ride the plane down and ditch, since there is survival equipment in the plane that you'd have to leave behind if you jumped.

Except: You're over water near a friendly ship. You turn the plane so you're near the ship and then bail out or ditch, depending on altitude, hoping for rescue.

Except: You're over water near a friendly coast. You turn the plane towards land so you can bail out over land.

Except: You're over hostile coast, but there are friendly ships off the coast. You turn the plane and try to get near a friendly ship.

Except: You're right over your target with a load of bombs. You hold course and bomb your target, then bail or crash. (Or, for the occasional hero, you suicide dive into your target.)

Quote:
Originally Posted by Jumoschwanz View Post
Sure, sometimes the AI will fly into the ground, but I am sure a lot of aircraft in WWII hit the ground or water while fighting at low altitude.
Lots of planes came back with bits of trees imbedded in the wings. In one notable instance, a U.S. jabo actually flew low enough to decapitate a German soldier! And, one U.S. ace who should have known better (Lt. Col. Francis Gabrelski) flew so low to the ground that he messed up his propeller and had to crash land.
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  #9  
Old 01-18-2012, 09:15 PM
harryRIEDL harryRIEDL is offline
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I had a quick QM with a bomber raid with some odd behavior I had TB-3 landing randomly(undamaged and hopping up and down on the terrain) and collisions Two PE-8 ran into each other on the approch to target (average AI Crimieia Map Target Airfield)
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  #10  
Old 01-19-2012, 12:03 AM
mmaruda mmaruda is offline
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Not really a bug, but since the AI rear gunner snipers are gone, it's become ridiculous - attacking a formation of IL-4 bombers... Alone! Downed 6 of them in one pass doing about 280kph in 190 A-4. They were shooting all over the place, except at me. This wasn't a fast boom and zoom, I slowly got onto each and every one's tail, and shot the crap out of 'em. In 4.10 I would be dead in seconds.

I know that before the gunners were a pain, but a slow, lone attack on a bomber formation from behind still should be suicide - now it's a stroll in the park. I was actually eating a doughnut during this, and they gave me and Iron Cross... Bit weird.
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