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Controls threads Everything about controls in CoD

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  #1  
Old 01-07-2012, 08:40 AM
Continu0 Continu0 is offline
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There is something like "relative axis"... you can find it in the advanced settings. If i find the time, ´i´ll look it up for you today...
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Old 01-07-2012, 09:16 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Continu0 View Post
There is something like "relative axis"... you can find it in the advanced settings. If i find the time, ´i´ll look it up for you today...
Excellent! I didn't know this existed so thanks for posting both of you. Not thanking banned obviously! Controls are 'View relative translation'. Click the Profiles, then Advances tab, then tick Yaw and Axis.

Before:


After:
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  #3  
Old 01-07-2012, 02:53 PM
Blackdog_kt Blackdog_kt is offline
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The controls there give you the option of choosing between yaw/pitch/roll as inputs and applying those inputs to X/Y/Z.

So, what does it do? The more you turn to the side (yaw), it adds some X movement to help you look around the fuselage?
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Old 01-07-2012, 03:40 PM
Continu0 Continu0 is offline
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I think the point in the whole thing is to simulate the natural movement by your own body.

You don´t move your eyes in only one axis when you make normal headmovements... So movement in one axis does influence another axis which has to be simulated by the programm...
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Old 01-07-2012, 06:08 PM
notafinger! notafinger! is offline
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Is there a similar setting for Track IR? I have to lean left/right then look back to get a good view.
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Old 01-07-2012, 07:21 PM
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jayrc jayrc is offline
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Jimbop, could you share a screenshot of your sensitivity settings, global, profile, curves. I've been trying to get this to work but no matter what I do it's way to sensitive and hard to keep the gunsight in proper view, thanks
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Old 01-07-2012, 08:27 PM
jimbop jimbop is offline
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Make sure your model is accurately measured and location adjusted correctly too.









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