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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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They are probably toast no matter which direction the server is stacked.
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#2
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I have come a cropper when meeting you 56RAF and JG27 guys in your group flights... so much so that when I see a group of 3-4 Hurris or a few 109s with 110s I pee myself... WELL NEXT TIME I AM GOING TO SEND YOU THE DRY CLEANING BILL
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#3
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Note to all: Would people mind adding those extra key strokes 5./ or even 5 before the JG27. Seems all we get refered to is JG27 which is actually a different unit or several units, depends which way you look at it. Not just you Krupi, allot of people do it. Thanks |
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#4
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You know, if guys fly on their own then first of all they're not going to get anywhere near being 'historical' and they probably aren't going to survive too long (I know some will). But if this discussion is going to be about trying to make things 'historical' or even 'sensible' (as in "I don't like vulchers") then flying alone from vulched fields isn't the way to do it. If someone wants to do that then thats up to them but its then a bit of a stretch to come here and complain that things 'aren't right' or are 'unfair'. You can kill off the vulching argument by not giving them a target. You can improve your chances by working with others and thinking tactically. As for krupi's dry cleaning bill, 56 aren't gods, we just work together. And you can clean your own trousers
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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I think vulchers days are numbered, if we get control of AA guns the first thing we will do is get on a gun, clear the airfield, maybe stay and get some target practice in
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#6
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#7
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Based on what BlackDog said I think it's (ATM at least) a question of mission design and scripting, or rather the lack of sufficiently advanced designs and scripts, since right now incorporating the level bombers is a technical problem (with the AI), a gameplay problem (Ju 88 compass bug, Blenheim handling issues etc) and last but not least a scoring problem (no way to assess damage to a static area target, yet). I have been an advocate of mission designs which adhere to basic historical facts (planeset, numbers, target categories etc) while balancing imbalances (planeset and numbers) via target selection and number of goals to achieve. This way an imbalance in planeset (i.e. one side has a considerable technological advantage) and/or numbers can be circumvented by making the side with the advantages go for more targets than the disadvantaged side. This forces players to cooperate more, and by giving aerial victories very little impact in the grand scheme of things the designer can attribute far more importance to bombers and Stukas than common on DF servers, the steady gangbang will, while not being totally removed, be pushed back into a niche. SNAFU made missions and a concept which goes this way, it's just the engine which ain't up to it, yet, and we as a community do not have the tools to really work with the potential of this sim, yet. That'll take time ... |
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#8
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#9
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Well, I'll chime in now. Why don't we see some historical fuel cost for the Sim?
I thought the FM was such that they fly over to England and only had 15 to 20 minutes of Fuel left? I know that's enough time to do what ever but it would sure make for Aircraft management?
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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#10
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You wont find the often quoted 15 to 20 min. fighting time for the 109 because that number was created at a time were the 109 had to fly to a meeting point, wait there for the bombers, then escort the bombers, which didn't fly the direct way, to London and then back.
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