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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 01-02-2012, 11:20 AM
Fatt_Shade Fatt_Shade is offline
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@john_crapper You didnt mentioned what else spells you have at disposal. Death star is great if you have 1 lvl of tactics to arrange your units in first turn, after that piranha shoal is also great spell for it`s mana cost, fire rain as you already siad. But all this doesnt mean much with your 14 intellect (or was this number wrong?). For mage trying to go on impossible with just troops i`m not sure is that what you trying to achieve, or just didnt find enough +int items. Mage is best high int spells dmg, or support build for high resistances and other beneficial spells in my opinion. If you want to go mage army build, i think you`r in for a fun time Because she simply doesnt have enough lds or att/crit% to do some serious dmg with just units.

Last edited by Fatt_Shade; 01-02-2012 at 11:23 AM.
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  #2  
Old 01-02-2012, 11:38 AM
john_crapper john_crapper is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@john_crapper You didnt mentioned what else spells you have at disposal. Death star is great if you have 1 lvl of tactics to arrange your units in first turn, after that piranha shoal is also great spell for it`s mana cost, fire rain as you already siad. But all this doesnt mean much with your 14 intellect (or was this number wrong?). For mage trying to go on impossible with just troops i`m not sure is that what you trying to achieve, or just didnt find enough +int items. Mage is best high int spells dmg, or support build for high resistances and other beneficial spells in my opinion. If you want to go mage army build, i think you`r in for a fun time Because she simply doesnt have enough lds or att/crit% to do some serious dmg with just units.
Basically only thing i have is poison, fire arrow firestorm and rarely trap when i need to cancel a turn of an enemy unit. Shoal is 20 mana level 2 and does less damage than the 12 mana fiestorm. And if firestorm dmg doesnt hold up effectively as i said, shoal will be even less efficient. And i cant get more int, due to the fact that i have only access to low level items and i cant afford to fight the battles to upgrade them.
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  #3  
Old 01-02-2012, 03:46 PM
Fatt_Shade Fatt_Shade is offline
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Hm . . . what lvl are you now any way? ANd do you play any mod, or original campaign. For only those spells, and 14 intellect you cant be too far in game.
Difference between piranha and firestorm is aoe and type of dmg, so against demons/dragons piranha is much better spell, for plants firestorm ofc.
I dont know did you play before mage, but it`s normal to get around 60-70 int by end game, i had 91 int before and piranha are 7200-10500 physical dmg(all enemy units in first turn), firestorm 11000-11800 fire dmg to 7 cells area. Trap is 17000-25000 physical + poison, black hole 12000-21000 astral, illusion 108% . . . so mage is strongest with spells, but you need high intellect for it.
Of all hero classes mage have most difficult start, due to lack of spells and intellect, and no army because low lds, but later you`ll get to usual to battles 2 turn killing enemy army, and then spend 3-4 turns digging chests/reviving units if you play no loss.
But for that you need to survive till verona, and maybe kiting dersu/uzala/tekron to pick up exp spells and maybe some int shrine.
Good luck, have fun
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Old 01-02-2012, 06:17 PM
plin500 plin500 is offline
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Quote:
Originally Posted by john_crapper View Post
Basically only thing i have is poison, fire arrow firestorm and rarely trap when i need to cancel a turn of an enemy unit.
In my mage IMP game, i'll search the nearest trap spell, get dist. lv1 and start building my trap level. At level 3 you'll get 3 traps with a damage of 100% and that helps to slow down enemy and kill weaker units.

And as it been said already, high intellect is the key.
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Old 01-03-2012, 12:17 PM
Khaldun Khaldun is offline
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Hi all, I write in here because don't want create new thread. Someone know where is possibility to get Black Hole scroll in Crossworlds Campaigns? I ask because KBScanner don't show it at all ;( Thx in advance for some info & sry for not fluently english.
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  #6  
Old 01-03-2012, 04:22 PM
Fatt_Shade Fatt_Shade is offline
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Black hole spell is only possible to get as reward from Dark Misticus, on nameless island. I`m not sure what quest is it for black leather demon box, or for defeating him in battle to bind his soul.
So you have to finish his both quests to get 2 black hole spells for sure.
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  #7  
Old 03-06-2012, 12:23 PM
casio1987 casio1987 is offline
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Direct damage is crap in AP / CW...
The mage got nerfed a lot compared to TL.

The only effective function the mage has in AP / CW is to buff or nerf.

The mage is the easiest character to win on impossible no loss in a very small amount of time, if you only nuke through the end (high mana prefered over int + astral resistance + armageddon + invisibility on 1 red dragon + heal).

On the other hand, warrior will beat the mage if you don't use the above mentioned "abuse", in terms of damage (physical vs magical). But... for no loss, games are very long for the warrior (because of high rounders, when you need to heal: phantom + resurrect, again, again and again) and even more for the mage (due to low leadership).
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Old 03-06-2012, 01:23 PM
Fatt_Shade Fatt_Shade is offline
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I don`t get how direct dmg is nerfed in AP/CW comparing to tL ? In Legend highest intellect i got was around 45 and only 30 lvl hero, in AP/CW was 80+ int and 60+ lvl hero so spell dmg was triple at least (pure int bonus and for every 7 int even more).
As i said here :
Quote:
I had 91 int before and piranha are 7200-10500 physical dmg(all enemy units in first turn), firestorm 11000-11800 fire dmg to 7 cells area. Trap is 17000-25000 physical + poison, black hole 12000-21000 astral, illusion 108% . . . so mage is strongest with spells, but you need high intellect for it.
How is that amount of spell dmg crap ???
Mage is easy to finish no loss/impos game but hardest on early/mid game if you don`t kite islands. Without spells, and high int mage is useless, and you cant find most spells before Verona or even there. High int come even later in game with no kiting.
And for warrior i cant agree, no loss isn`t long and high rounder as you said. My most fun game for warrior was orc archer army+Trigger 100% crit (paladin, blood shaman, goblin shaman, catapult, goblin). Every battle finished in 3 turn most i only take more turns to dig up chests. Killed Baal in 3 turns, Ktahu in 4 (goblins making 30k+ crit, and playing again or even 3 times per turn with blood shaman rage of horde). So warrior can finish game much faster then mage, only depends what build you want and do you want to just kill enemy or want to dig chests/rise more troops with sacrifice/time back combo, do you use pet dragon or not, do you have 1 black/red dragon or use full army . . . Warrior/Mage is tie fight about who is best for no loss/impos game, while paladin comes on 3rd place for sure, poor paladin Amelie
And finally warrior vs mage in pure dmg warrior will win every time, but only exploit mage can use is invisibility + spell dmg (only way for mage to win i think), every other scenario warrior own big time. Maybe just maybe mage with high lvl imba Asmodean can beat warrior ( i havent played solo Asmo so not sure how sick he can get, but maybe that is also 1 way for mage to beat warrior).
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