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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-01-2012, 10:24 PM
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Originally Posted by ACE-OF-ACES View Post
And since the market demands ONLINE plany over OFFLINE play you can 'be sure' the spilt is not 50 50
I play mainly offline, that goes for most of my games with the exception of Left4Dead 2 of course. Even if the split is 80% online and only 20% offline players (which it most likely isn't) it still means that 20% of the players might be put off by the lack of offline content and might not continue to buy MG sims in the future. For such a niche market those 20% are very important. But hey, if they don't want my money, that's fine too.

I like to fly online, unfortunately co-ops are my favorite way of playing. I hope in the future releases both online and offline will get a good treatment though.
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Old 01-01-2012, 10:32 PM
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Even if the split is 80% online and only 20% offline players (which it most likely isn't) it still means that 20% of the players might be put off by the lack of offline content and might not continue to buy MG sims in the future. For such a niche market those 20% are very important. But hey, if they don't want my money, that's fine too.
You misunderstood what I was saying..

I was not talking about the SPLIT between 'user' types, i.e. ONLINE USER vs OFFLINE USER

I was referring to the SPLIT in game makers resources.. As in prior to ONLINE gaming (1990 like) game makers did NOT have to devote some of their resources to the ONLINE aspect of the game.. Because there was none.. Thus those resources could be applied to making better AI and OFFLINE Campaigns

Since you brought it up, I would guess the SPLIT in users is even smaller than 20% OFFLINE only.. Which should not be confused with how vocal that group can be! as in the squeaky wheel senario!
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Old 01-01-2012, 11:12 PM
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Originally Posted by ACE-OF-ACES View Post
You misunderstood what I was saying..

I was not talking about the SPLIT between 'user' types, i.e. ONLINE USER vs OFFLINE USER

I was referring to the SPLIT in game makers resources.. As in prior to ONLINE gaming (1990 like) game makers did NOT have to devote some of their resources to the ONLINE aspect of the game.. Because there was none.. Thus those resources could be applied to making better AI and OFFLINE Campaigns

Since you brought it up, I would guess the SPLIT in users is even smaller than 20% OFFLINE only.. Which should not be confused with how vocal that group can be! as in the squeaky wheel senario!
Ok, simple misunderstanding there.
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Old 01-04-2012, 12:30 AM
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Thanks for the information B6 and Luthier!! Nice to hear that there is a future for the game and the sequels.

Please don't listen too much to those who speak loudest.
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Old 01-01-2012, 10:25 PM
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Well...they better hope they can sort offline. because if there is more people online than offline then CLOD IS toast.
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Old 01-01-2012, 10:30 PM
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A open question.

Does any have a idea when this series will be as strong as IL2 now?
im talking 400-700 every night, sqds playing online wars.

are we talking something that is still years off? or can we hope that BOM will be the start?
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Old 01-01-2012, 10:37 PM
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A open question.

Does any have a idea when this series will be as strong as IL2 now?
im talking 400-700 every night, sqds playing online wars.

are we talking something that is still years off? or can we hope that BOM will be the start?
My guess is when it will happen it will be a title wave effect..

IMHO The problem is not with the current state of CoD bugs as much as the limited number of planes one can fly and the number of maps.. Everyone knows a new sim takes time to work out the bugs!

Which is why I am so happy to hear about the sequel!!

So I think it will be a few more sequels before you see CoD numbers matching IL-2s

But it does say a lot for 1C and their products!

When the biggest competition they have is a sim they made 10 years ago!
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