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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I would like the AI to be effected by the unlimited ammo and fuel option in the realism panel. After a quick fire fight for the enemy fighters to start flying circuits is very boring.
Also the fact AI fighters will only engage under certain conditions, like they must have more than one plane in the flight needs to be changed. |
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#2
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Quote:
i know it is getting boring to refer devs to BoB2 but in that sim you can still get a good ten to 15 min furball with the ai even when they are on limited fuel and ammo because they don't blow the whole wad in one or two hosepipe bursts like in CoD. You don't even need to make it as sophisticated as Buddye proposes to start with, what about One line of code that means Ai max firing time = 2 seconds, pause 5 seconds Also the ai will attack single aircraft units, if they have already been 'triggered'... I created a mission with fighters escorting one bomber, the enemy fighters engaged the fighters first and they also attacked the bomber. But if i take the fighters out of the mission, they do not engage the bomber! I actually think there is a simple piece of guidance to the devs about how to identify the ia issues...play the game yourselves! Instead of spending all day with your heads in the code, spend just one day playing your own game! You wont need us to show you what is wrong, it is so very obvious when you play. Then, get Buddye in to fix it |
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#3
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I think the general concensus is that ai like BoB2 WoV would be absolutely fine thank you. I hope Budeye would be prepared to contribute his expertise to CoD. Paying for his input would put the series in good stead for years to come.
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#4
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Please too add radio com - wingman, group ect rtb!
Comms for attack for wingman dosent work too. Please add too comm for wingman return to formations. Improve too communications with tower - always we havent confirmation for take off and landing. Ect. Its very easy too check all il2 series comms and add here in CoD.
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webmaster of YoYosims, JG300 founder ![]() www.yoyosims.pl Win 7 64, i7 930@3.76, GA-EX58-UD3R, 8Gb Patriot Viper II, ATI 7970 3Gb, 5 x SSD, res.1920x1080 27'', X-Fi Extreme Music + 5.1, TrackIR 5, TH Warthog, Throtlle Quadrant CH, Saitek Combat Pedals, Go Flight GF-P8, Saitek: Pro Flight Radio Panel, Pro Flight Switch Panel, Pro Flight Multi Panel, Instrumantals Panels, iPad2 for maps [FSX, DCS Ka50, A-10C, TOH:Hinds, RoF, CoD] Last edited by _YoYo_; 05-29-2012 at 08:15 PM. |
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#5
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AI:
By far the most glaring issue is that AI planes need to use the same flight model as the player and most importantly, stop performing extremely fast ''F16'' barrel rolls! This has always been the biggest issue with the AI. The AI doesn't bail out of an extremely crippled aircraft on many models such as the Ju88 or He111. The Do17z is fine. They currently only bail out when the aircraft catches fire. When it's obvious the aircraft won't make it make down safely they just insist on slowly turning circles trying to keep altitude and hold off the inevitable until they stall and plunge into the ground or sea. If the aircraft is obviously not going to make it they should abort the aircraft just like Il2 1946 had it. Hope this is what you are looking for. Fighters badly leaking coolant or oil still go looking for fights. They should break off and return to base as it will inevitably lead to their death. Thanks Black6! Last edited by trademe900; 05-29-2012 at 10:39 PM. |
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