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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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One annoying thing about the AI radio is during a huge battle you hear the whole squad talking at the exact same time, saying the exact same thing. We need some variety!
Change up a few of phrases the pilots say. Just 2 or 3 different phrases that mean the same thing would be a breath of fresh air and make the radio feel less like a bunch of robots and more like human beings. Is there any footage of a real WW2 squad talking on radio during a dogfight? I would try to replicate that. |
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#2
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Gentlemen!
The most things i read about the AI behavior are consequences of incorrect mission building. If you do the things correct in FMB, the AI is a very good and realistc one. If you behave wrong in FMB, than you have some Problem. This belongs also to the Quick Missions, from what, imho, most must be "rewritten". By spending now more than 1.000 Hours in the great FMB of CloD and over 770 Hours in Combat tests for the builded Missions, i realy stay on that point of view. But i think this will not bother the AI discussion Cheers Thomas |
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#3
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#4
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Well, my personal "peeve" with the AI is the lack of what really separated experienced pilots from utterly green rookies - situational awareness.
A totally green pilot put into a combat aircraft will barely be able to do more than cling to his leader (and losing sight of him often enough, though). Such a pilot's attention is completely occupied by keeping the aircraft in the air and not losing sight of his formation. You can read that often enough in veteran's memories - they almost never saw the enemy aircraft during their first air combat. Experience is gained through flying missions (and coming back in one piece This brings us to what is my main "booo!" with the AI - it does know (always!) when an enemy aircraft is on its tail. There is no way to surprise the AI, once you get into shooting position it will start "waggling" from left to right so badly, that I get headaches after watching it for a while. There is no tactics involved - no sharp break turn, no steep dive, just that insane "wag the wing" stuff. My 0,02 € ... |
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#5
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Quote:
Last edited by planespotter; 12-29-2011 at 09:19 PM. |
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#6
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Problem: Ai have repetable, predictable behaviours.
Suggestion: develop Heuristic rather than scripted (repetative) Ai code. Rationale: Ai often perform predictable manouvers. Heuristic logic would produce more human-like Ai performance.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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#7
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Regarding comms, this is a proposal for formatting a list for only the most basic functions that we would like to have:
a) Navigation: a.1- on route, ability to request from the ground control and while on radio range, bearing to: - the next waypoint - The own airbase - current map position as given from the radar, and true bearing of target (interception), if radar is active; if it is not, the last position and bearing given by ground observers and the time of this observation. - On landing, permission request and recommended bearing. -Out of radio range or in case of any comm failure, the answer to any of those questions could be a radio noise. a.2) on route, ability to request from the flight leader if on his radio range : - current true bearing and altitude. - Here also, out of radio range or in case of any comm failure, the answer to any of those questions could be a radio noise. a.3) Being the wing leader: - The planned orders for forming, attacking, break, and leave mission and go home both for the whole flight unit, for the wingman, and for each flight team under command. i.e. if you lead a finger four, you can select as recipient: 1) the wingman 2) the other team of liden and wingman both together 3) the whole finger four. Please feel all free to comment, add, or criticise Last edited by heidelbergensis; 12-30-2011 at 09:04 AM. |
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#8
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Error description: Cannot use mouse on pop up windows after flying.
Details: Mouse works fine when I start the game and until after I fly. It still works on main windows but not on the pop-up windows (the ones that ask for a yes/no response). Can it be consistently reproduced?: Yes, happens almost every time I fly. Screenshot or video: Can't take one OS, system specs: Vista 64, AMD II X4 635, 8GB RAM, nVidia 550Ti 1GB |
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#9
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#10
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Suggested improvement: Can we have a variety of actor voices instead of just the one or two?
Detailed description: I've been wondering about this for a while, sorry if it's been posted/explained previously. It sounds to me like the same voice is being used for every pilot, or at the most there are two different voices. It is not only confusing in general, but doesn't do much for immersion when every voice on the radio sounds identical. I know there can't be 10 different actors, but at least 4 would really help. Proposed benefits: More varied sounding chatter, improved immersion, increasing the general sense of 'polish' of the game. If money were an issue, perhaps see if volunteers from the community could help record additional voices. -thanks for starting this thread. |
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