Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 12-21-2011, 10:55 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Question :
To dev team regarding the SpeedTree technology. We all know the problems with them: shimmering,LOD changes and what not. I scoured thru SpeedTree forums and saw similar issues with trees and also solutions. Add that there are new versions of it etc. So my question is that has dev team worked with SpeedTree Inc and using newer version and tools? Can anything be done with trees?

Thank you in advance..

Last edited by KG26_Alpha; 12-21-2011 at 04:28 PM.
  #62  
Old 12-21-2011, 09:22 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Type of improvement: Ju-88 fuel cock levers.

Explanation of proposals: It's so hard to find these behind the Ju-88's seat. Could the hidden icons be made larger so you don't have to hunt around for ages trying to find them.

Benefits: Makes things a little less frustrating.

Last edited by KG26_Alpha; 12-21-2011 at 10:17 PM.
  #63  
Old 12-21-2011, 09:32 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Type of improvement:
Compass and gyro view improvement

Explanation of proposals:
Provide a compass and gyro view OR remove the control stick from the Glance at Dash view. It is difficult to see the compass and directional gyro, especially in allied planes.

Benefits:
Easier to navigate and I'm certain it wouldn't have been that difficult to view compass IRL.

Last edited by jimbop; 12-21-2011 at 11:15 PM.
  #64  
Old 12-21-2011, 11:02 PM
JG53_Valantine JG53_Valantine is offline
Approved Member
 
Join Date: May 2008
Location: London
Posts: 104
Default

Type of improvement:
AI

Explanation of proposals:
Improve the AI so that it reacts much more regularly and to the situation it finds itself in. If a fighter formation that is returning home or disengaging is engaged by an enemy fighter it frequently flies away in a straight line in formation rather than defend themselves.
The AI needs to be much more happy to defend itself and fight rather than ignore the cannon fire hitting it and continue flying straight and level.

Benefits:
Increased realism of offliners and Co-op onliners as well as online dogfights with AI formations present.
  #65  
Old 12-21-2011, 11:08 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by jimbop View Post
Type of improvement:
Compass and gyro view

Explanation of proposals:
It is difficult to see the compass and directional gyro, especially in allied planes.

Benefits:
Easier to navigate and I'm certain it wouldn't have been that difficult IRL.
+1

The Gyro isn't so bad but the Compass is hard to see if the player doesn't have TrackIR or other means of looking around the stick at it. Could the 'Glance at Dashboard' have the Stick removed?
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
  #66  
Old 12-21-2011, 11:16 PM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by klem View Post
+1

The Gyro isn't so bad but the Compass is hard to see if the player doesn't have TrackIR or other means of looking around the stick at it. Could the 'Glance at Dashboard' have the Stick removed?
Now that's a good suggestion! I've edited my suggestion above. Agree that gyro is not so bad.
  #67  
Old 12-22-2011, 01:48 AM
Stealth_Eagle Stealth_Eagle is offline
Approved Member
 
Join Date: Feb 2011
Location: In a world alone.
Posts: 147
Default

Type of improvement: Train mission builder overhaul.
Explaination of proposal: Instead of searching the map for railroad tracks, have them appear on the map. Also smoothen out the "rough edges" of the train track in existing maps so we don't have unrealistic train behavior such as climbing steep cliffs (go to Dover and follow the train tracks away towards the west along the coast and then you'll see what I mean). Also make it possible for trains to stop to simulate train stops and make the sidings able to take on trains. Also add a collision model for trains vs trains since they currently pass right through each other.
Benifits: Mission builders in general as well as scripting train deliveries for online war were supply matters (hint hint) and can turn the tide of war.
  #68  
Old 12-27-2011, 02:20 AM
Acid Acid is offline
Registered Member
 
Join Date: Sep 2009
Posts: 14
Default

Quote:
Originally Posted by ordway View Post
Type of improvement: Gameplay (Campaign)

Explanation: of proposals: Add the campaign format of the original Red Baron simulator (the best flight simulator campaign I have ever played). For COD, this would mean in offline campaign mode, being able to first lead a flight, then lead a section then a squadron. Also it would mean getting the ability to get the best new planes' features first (metal ailerons, semi-no negative g cutout, pick of the best aircraft in the squadron (it performs a little bit better than others, climbs a little faster than others, has tighter controls, etc.). Thirdly, you would be able to choose a personal airplane marking as well as choose the pilots who fly with you.

Benefits: This would add more fun to COD, get higher magazine reviews and get more customers to buy the product so you can make more money.
Agree with this, make it like rise of flight with a dynamic career mode
  #69  
Old 12-27-2011, 10:52 AM
JG26_EZ's Avatar
JG26_EZ JG26_EZ is offline
Approved Member
 
Join Date: Mar 2009
Posts: 600
Default

Type of improvement:

Ground Personnel - (the lack of)
Vehicle Crew - (the ability to "populate/unpopulate" a vehicle)

Explanation of proposals:

Many people enjoy the ability to populate the airfields for missions so that when a pilot enters the mission and is sitting in his cockpit, he sees an airfield that is busy with trucks being unloaded, a pilot inspecting his aircraft, or whatever the scenario might be. The static personnel, like in "1946" is what I'm asking for (not asking for moving dudes or dudettes, I figure that might be too much to ask). These really need to be added to the FMB, though they're already there (kinda) with troops manning a AT gun or standing around a field kitchen for example.

Currently, with a slight edit, we have the ability to see a vehicle we've added, have a crew inside it.. (ie. A static truck appears with a driver inside it.)

It would be nice if we could somehow be able to check or un-check a box that decides wether or not the vehicle will be populated or not, ie.. I want a truck to be parked on the side of the road with no crew in it, yet in a truck down the road that is stopped at a checkpoint, I DO want a driver/crew in it, or a parked (static) field kitchen that isn't feeding people every time it appears in the mission.

Benefits:

Visual stimulants that raise the immersion levels.

Acknowledgements:

I DO realize some things are more important than others, but it would just be nice, that's all.

Last edited by JG26_EZ; 12-27-2011 at 10:56 AM.
  #70  
Old 12-27-2011, 11:19 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 209
Default Level Stabaliser

Type of improvement: Level Stabaliser

Explanation of proposals: Add Level Stabaliser key for Bombadier position in bombsight mode with the ability to trim left or right.

Benefits: Players can concentrate on setting the Bombsight without the need to pilot the aircraft at the same time .
Players are requesting this on other parts of the forum & it worked well in the iL2 series when it was added.
This would also benefit further sequels .

Last edited by KG26_Alpha; 12-28-2011 at 02:11 PM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:29 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.