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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#61
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S!
Question : To dev team regarding the SpeedTree technology. We all know the problems with them: shimmering,LOD changes and what not. I scoured thru SpeedTree forums and saw similar issues with trees and also solutions. Add that there are new versions of it etc. So my question is that has dev team worked with SpeedTree Inc and using newer version and tools? Can anything be done with trees? Thank you in advance.. Last edited by KG26_Alpha; 12-21-2011 at 04:28 PM. |
#62
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Type of improvement: Ju-88 fuel cock levers.
Explanation of proposals: It's so hard to find these behind the Ju-88's seat. Could the hidden icons be made larger so you don't have to hunt around for ages trying to find them. Benefits: Makes things a little less frustrating. Last edited by KG26_Alpha; 12-21-2011 at 10:17 PM. |
#63
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Type of improvement:
Compass and gyro view improvement Explanation of proposals: Provide a compass and gyro view OR remove the control stick from the Glance at Dash view. It is difficult to see the compass and directional gyro, especially in allied planes. Benefits: Easier to navigate and I'm certain it wouldn't have been that difficult to view compass IRL. Last edited by jimbop; 12-21-2011 at 11:15 PM. |
#64
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Type of improvement:
AI Explanation of proposals: Improve the AI so that it reacts much more regularly and to the situation it finds itself in. If a fighter formation that is returning home or disengaging is engaged by an enemy fighter it frequently flies away in a straight line in formation rather than defend themselves. The AI needs to be much more happy to defend itself and fight rather than ignore the cannon fire hitting it and continue flying straight and level. Benefits: Increased realism of offliners and Co-op onliners as well as online dogfights with AI formations present. |
#65
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The Gyro isn't so bad but the Compass is hard to see if the player doesn't have TrackIR or other means of looking around the stick at it. Could the 'Glance at Dashboard' have the Stick removed?
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#66
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Now that's a good suggestion! I've edited my suggestion above. Agree that gyro is not so bad.
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#67
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Type of improvement: Train mission builder overhaul.
Explaination of proposal: Instead of searching the map for railroad tracks, have them appear on the map. Also smoothen out the "rough edges" of the train track in existing maps so we don't have unrealistic train behavior such as climbing steep cliffs (go to Dover and follow the train tracks away towards the west along the coast and then you'll see what I mean). Also make it possible for trains to stop to simulate train stops and make the sidings able to take on trains. Also add a collision model for trains vs trains since they currently pass right through each other. Benifits: Mission builders in general as well as scripting train deliveries for online war were supply matters (hint hint) and can turn the tide of war. |
#68
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#69
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Type of improvement:
Ground Personnel - (the lack of) Vehicle Crew - (the ability to "populate/unpopulate" a vehicle) Explanation of proposals: Many people enjoy the ability to populate the airfields for missions so that when a pilot enters the mission and is sitting in his cockpit, he sees an airfield that is busy with trucks being unloaded, a pilot inspecting his aircraft, or whatever the scenario might be. The static personnel, like in "1946" is what I'm asking for (not asking for moving dudes or dudettes, I figure that might be too much to ask). These really need to be added to the FMB, though they're already there (kinda) with troops manning a AT gun or standing around a field kitchen for example. Currently, with a slight edit, we have the ability to see a vehicle we've added, have a crew inside it.. (ie. A static truck appears with a driver inside it.) It would be nice if we could somehow be able to check or un-check a box that decides wether or not the vehicle will be populated or not, ie.. I want a truck to be parked on the side of the road with no crew in it, yet in a truck down the road that is stopped at a checkpoint, I DO want a driver/crew in it, or a parked (static) field kitchen that isn't feeding people every time it appears in the mission. Benefits: Visual stimulants that raise the immersion levels. Acknowledgements: I DO realize some things are more important than others, but it would just be nice, that's all. ![]() Last edited by JG26_EZ; 12-27-2011 at 10:56 AM. |
#70
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Type of improvement: Level Stabaliser
Explanation of proposals: Add Level Stabaliser key for Bombadier position in bombsight mode with the ability to trim left or right. Benefits: Players can concentrate on setting the Bombsight without the need to pilot the aircraft at the same time . Players are requesting this on other parts of the forum & it worked well in the iL2 series when it was added. This would also benefit further sequels . Last edited by KG26_Alpha; 12-28-2011 at 02:11 PM. |
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