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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

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  #1  
Old 12-17-2011, 02:56 AM
podvoxx podvoxx is offline
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  #2  
Old 12-19-2011, 01:30 PM
D_F_C D_F_C is offline
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Hello podvoxx,

your missionloader is absolutly nice stuff and it runs fine for me.
Many thanks for your great work.

But i have a suggestion about your Loader. My C# and english is terrible and i cant follow your scripting in all lines, so i want to ask if it is possible what i think.
Maybee you are able to realise it.

Here is my suggestion:

Folderstructure example:

Battle - Area - Missions

Battle of France - Area 1 - redmissions 1,2,3,4,5,6,7
Battle of France - Area 1 - bluemissions 1,2,3,4,5,6,7
Battle of France - Area 2 - redmissions 1,2,3,4,5,6,7
Battle of France - Area 2 - bluemissions 1,2,3,4,5,6,7

a.s.o.

Battle of Britain - Area 1 - redmissions 1,2,3,4,5,6,7
Battle of Britain - Area 1 - bluemissions 1,2,3,4,5,6,7
Battle of Britain - Area 2 - redmissions 1,2,3,4,5,6,7
Battle of Britain - Area 2 - bluemissions 1,2,3,4,5,6,7

a.s.o.

if battle and area is selected only these missions are avaible to select for red/blue players.
So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area.
Maybee it is possible to open again the whole menu after a time.
So players are able to choose another battle/area again.

Its only an idea and i dont know if it is possible.
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  #3  
Old 12-20-2011, 04:16 AM
podvoxx podvoxx is offline
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Quote:
Originally Posted by D_F_C View Post
if battle and area is selected only these missions are avaible to select for red/blue players.
So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area.
Maybee it is possible to open again the whole menu after a time.
So players are able to choose another battle/area again.
Its only an idea and i dont know if it is possible.
Hi, D_F_C! I understand you, your ideas can be realized, but I need some information. Player chooses a Battle, then Area and get missions? I can do it corrected the menu script, but now I have very little time. I will be able to do it after the New Year holiday.
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  #4  
Old 12-20-2011, 09:03 AM
Ataros Ataros is offline
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Why missions should be grouped by area but not by type?

It is quicker to find what is needed by type imo: blue/red, fighter/bomber, escort/intercept/ground attack/recon/etc. Area does not matter, the map is already very limited in size imo (e.g. can not chose Berlin area).
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  #5  
Old 12-20-2011, 01:32 PM
D_F_C D_F_C is offline
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@ Ataros and podvoxx

My suggestion was:
If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission.
Then only these missions are able to select from players.
At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines.

for example:
If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits.
After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle.
Maybee you can call it " another kind of mapcycle " for multiplayers.

@ podvoxx

No hurry needed, real life is more important than virtual life. It is only an idea that can be discussed before editing the code.
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  #6  
Old 12-20-2011, 10:46 PM
Pato Salvaje's Avatar
Pato Salvaje Pato Salvaje is offline
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Hello:

1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine.

2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s.
If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s.

3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?...

thank you again.
Regards
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  #7  
Old 12-21-2011, 04:58 AM
podvoxx podvoxx is offline
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================================================== ====
Quote:
added a lightweight version of the standard missionloader - mission loader light, which has one less level in the menu. In the folder "mission loader / mainfolder /" should be placed mission-packs with the missions. This version is intended primarily for developers of mission, who want to use the menu to improve the gameplay.
================================================== ====

Last edited by podvoxx; 12-21-2011 at 05:02 AM.
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  #8  
Old 12-21-2011, 05:40 AM
podvoxx podvoxx is offline
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Quote:
Originally Posted by Pato Salvaje View Post
Hello:

1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine.

2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s.
If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s.

3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?...

thank you again.
Regards
2. Coop has a menu?
If so, you may need to modify the script. I need see coop script.

3. No, I removed the script in this version, as it removes all the aircraft, where he was a player. This is not always necessary. The next version of the script I be testing and adding the ability to disable it in the file setup.txt.

To add a script you can put script-file(and create .mis file) in folder "MissionLoader\System" and add a line in the file "MissionLoader\host-channel.cs":

Code:
public class Mission : AMission
{
    public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        MissionNumberListener = -1;

        GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\missionloader.mis"); //Loading menu script 
        GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\destroyAI.mis"); //Loading destroyAI script 			
    }
}

Last edited by podvoxx; 12-21-2011 at 05:43 AM.
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  #9  
Old 12-21-2011, 05:15 AM
podvoxx podvoxx is offline
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Quote:
Originally Posted by D_F_C View Post
@ Ataros and podvoxx

My suggestion was:
If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission.
Then only these missions are able to select from players.
At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines.

for example:
If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits.
After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle.
Maybee you can call it " another kind of mapcycle " for multiplayers.
The idea is interesting. I added today Mission Loader Light for mission designers. It is suitable for modification and creation of unique missions with the menu. This should be useful to servers and to implement your ideas. Difficulties do not see much yet.
-players go to the server
-players choose the job
-players choose missions and play
It is useful to select targets, if the server has several.
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