![]() |
|
#1
|
|||
|
|||
![]()
.
|
#2
|
|||
|
|||
![]()
Hello podvoxx,
your missionloader is absolutly nice stuff and it runs fine for me. Many thanks for your great work. But i have a suggestion about your Loader. My C# and english is terrible and i cant follow your scripting in all lines, so i want to ask if it is possible what i think. Maybee you are able to realise it. Here is my suggestion: Folderstructure example: Battle - Area - Missions Battle of France - Area 1 - redmissions 1,2,3,4,5,6,7 Battle of France - Area 1 - bluemissions 1,2,3,4,5,6,7 Battle of France - Area 2 - redmissions 1,2,3,4,5,6,7 Battle of France - Area 2 - bluemissions 1,2,3,4,5,6,7 a.s.o. Battle of Britain - Area 1 - redmissions 1,2,3,4,5,6,7 Battle of Britain - Area 1 - bluemissions 1,2,3,4,5,6,7 Battle of Britain - Area 2 - redmissions 1,2,3,4,5,6,7 Battle of Britain - Area 2 - bluemissions 1,2,3,4,5,6,7 a.s.o. if battle and area is selected only these missions are avaible to select for red/blue players. So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area. Maybee it is possible to open again the whole menu after a time. So players are able to choose another battle/area again. Its only an idea and i dont know if it is possible. |
#3
|
|||
|
|||
![]() Quote:
|
#4
|
|||
|
|||
![]()
Why missions should be grouped by area but not by type?
It is quicker to find what is needed by type imo: blue/red, fighter/bomber, escort/intercept/ground attack/recon/etc. Area does not matter, the map is already very limited in size imo (e.g. can not chose Berlin area). |
#5
|
|||
|
|||
![]()
@ Ataros and podvoxx
My suggestion was: If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission. Then only these missions are able to select from players. At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines. for example: If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits. After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle. Maybee you can call it " another kind of mapcycle " for multiplayers. @ podvoxx No hurry needed, real life is more important than virtual life. It is only an idea that can be discussed before editing the code. |
#6
|
||||
|
||||
![]()
Hello:
1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine. 2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s. If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s. 3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?... thank you again. Regards
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
#7
|
|||
|
|||
![]()
================================================== ====
Quote:
Last edited by podvoxx; 12-21-2011 at 05:02 AM. |
#8
|
|||
|
|||
![]() Quote:
If so, you may need to modify the script. I need see coop script. 3. No, I removed the script in this version, as it removes all the aircraft, where he was a player. This is not always necessary. The next version of the script I be testing and adding the ability to disable it in the file setup.txt. To add a script you can put script-file(and create .mis file) in folder "MissionLoader\System" and add a line in the file "MissionLoader\host-channel.cs": Code:
public class Mission : AMission { public override void OnBattleStarted() { base.OnBattleStarted(); MissionNumberListener = -1; GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\missionloader.mis"); //Loading menu script GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\destroyAI.mis"); //Loading destroyAI script } } Last edited by podvoxx; 12-21-2011 at 05:43 AM. |
#9
|
|||
|
|||
![]() Quote:
-players go to the server -players choose the job -players choose missions and play It is useful to select targets, if the server has several. |
![]() |
Thread Tools | |
Display Modes | |
|
|