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#1
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Thanks for this, Now if i can only remember the million of things Ive learned in the past week ill be good.
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#2
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The Target Pass Through Trigger works with the player going? I tried and it did not work ...
Will need a script? |
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#3
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Thank you very much sir. Great tutorial. Keep it coming.
I have to test if a group with "script spawn C" selected can be flight by a human pilot... And if this group can have only a "takeoff waypoint"...
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64 |
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#4
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OK works great, however the spawning aircraft keep spawning
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#5
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I suspect the trigger "works" for every aircraft in a group. Had this issue in R2 mission, had to include in a script a variable TriggerOn = 1 every time trigger "worked" and then check if TriggerOn = 1 or = 0 regularly.
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#6
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You can use this script to avoid this:
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
AiAction Action = GamePlay.gpGetAction(shortName);
if (Action != null)
Action.Do();
GamePlay.gpGetTrigger(shortName).Enable = false;
}
}
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#7
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Awesome!
Thanks guys for these postings! ~S~ |
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#8
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Thanks FG28_Kodiak looks good, ill try it out and see how it works.
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