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Very impressive paper you put together there 6S.Manu, I respect the amount of thought and work you put in there !!!!!
I must admit, it looks rather compicated to implement (in programming terms) taking also into account the difference of Graphics Cards (or rather say graphics drivers) that exist on the market. I somehow have the feeling that the "optimisations" NV & ATI put in the different versions of their drivers will have a massive effect on the result. Following the tip I found in the ATAG forum I set my AntiAlliasing to 0 and was surprised to see how much easier I can recognise the dots in the distance. And with the other tip (MeshDot...something= 1) the combination is perfect. Yes, I lose sight of planes very often. This makes it particularly difficult. But it is also what makes the game much more interesting... I can no longer stay at 7Km and watch the fighters crawling at ground level. Besides, if I want to play easy, I can go somewhere with labels turned on. I repeat, I admire the amount of work and clarity you put into this concept. And mabe we will see it one day. It reminds me the big discussions we had years ago about the ammo belts in IL2 and the people who tried to develop the concept and those days we said "forget it! to difficult to implement" and suddently we have it in CoD so, nothing is impossible! ![]() At the same time, I am extremely happy and I enjoy what I have now; Which is a lot more than what I had with IL2FB ![]() With the settigs I mentioned above (and the ones I posted in some other threads) I fly my 3072x1024 resilution (three monitors) on a single GTX570 with 80fps high, 50fps low on the ATAG server (big map) and enjoy flying and dogfighting without struggling to recognise dots far and near (and without having to restart my gme after every every mission because of the memory leak). ~S~ |
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