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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Type of improvement: Sound correction inside BR20 bomber.
Explanation of proposals: Inside the Italian BR20 bomber you can hear the sound of the wind, as if the side panels are open. The sound does not change when you open or close those windows. Benefits: More realistic, more comfort in flight ![]() |
#2
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Type of improvement: Controls Interface - Flightstick Axis Sensitivity
Explanation of proposals: Greater degree of sensitivity control, maybe similar to IL1946 that used sliders to set the sensitivity over the full range of movement. Rudder on twist action flightsticks is still too sensitive using the current sensitivity option. Benefits: Axis sensitivity can be user optimised to suit a wider range of Flightgear accessories/equipment.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#3
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Type of improvement: Ground Behaviour Tuning (add propwash)
Explanation of proposals: propwash is missing or its very weak. Where a real propeller plane is taxiing and/or flying, part of the airflow in the tail surfaces comes from the propeller, even if the plane is stopped on the ground. This airflow is proportional on propeller rpm in fixed propellers. Benefits: more realistic ground control and behaviour on flight. It gives more control over the plane specially on the ground by applying gas and rudder for turns, making differential brakes less necessary. It also helps avoid nose flipping when applying brakes, by the usual procedure to taxi with stick in full back position to make that propwash atuate over stabilizer downwards and the tail of the plane "glues" to the ground. PS: I've read that taxiing behaviour is being tuned, but did not read anywhere that propwash was scheduled to be taken into account. Last edited by KG26_Alpha; 12-14-2011 at 10:20 AM. |
#4
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Type of improvement: damage model of buildings
Explanation: when buildings get bombed, they get destroyed, and have a pretty good damage model. but in 1946, buildings also got destroyed, when a plane crashed into it. this is absent in clod yet and would be nice to have.it would also be nice, that some buildings after they get bombed/or a plane crashed into it, would catch fire.this should not be the case for every destroyed building, but chosen randomly, whether the building catches fire or not, with a chance of maybe 20-30 percent. not important but nice to have. Benefits: Last edited by KG26_Alpha; 12-14-2011 at 10:27 AM. |
#5
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Type of improvement: Multiplayer Control Config Profiles
Explanation of proposals: On the Multiplayer Client screen where you pick a server to join, add the ability to pick a 'Profile' of mapped control configs to use on a specific server. A drop down box next to the server with the ability to also remember the server and use the last profile you used on that server. Benefits: If you play on different type of servers you might want to have your keys mapped differently on a perticular server. 1 Example could be; A realism server vs a server with External views.. On the External view servers I like to have the different External Camera keys mapped to my joystick when on a realism server i want those buttons on the joystick mapped to other things. |
#6
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Type of improvement:
Sounds: Buffets wind and prop sounds wind.. Pilot views Need to be more forward Explanation of proposals: Sounds: this need to be much louder, While flying even if you cut or lower your engine throttle the aircraft should be very noisy inside the cockpit for sure. ( in RL ) Pilot View: The F1 position is a good pilot position while flying but it is locked at it is now. pilot eyes should be re-positioned OR unlock the axis limits F1 position . ( Pilot head should be more forward ) Benefits: More realism. Please see work samples by me done on RoF Here.. Last edited by GOZR; 12-14-2011 at 04:00 PM. |
#7
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Type of improvement: Make the “Direct Connect” feature in multiplayer function correctly.
Explanation of proposals: At the moment the Direct Connect feature in Multiplayer does not work if Steam (the service) is not working, what is the point of having a direct connect if it is tied to Steam? Make the Direct Connect function where you can connect directly to a server even if Steam is not functioning or is disabled. Benefits: This allows online players to continue to join and play on servers if Steam is not working. JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
#8
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#9
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