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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thankyou for the update BlackSix. Your efforts are much appreciated.
However, I have to say that the response to requests for documentation on the FMB, triggers, switches & scripting is unsatisfactory. It's been 9+ months since the game was released with no (zero, nada, zip, nil) fmb documetation & to recieve the response " People who can write the documentation are same people who improve the game. They are buried in other tasks and cannot yet put the game away and start writing prose." simply beggers belief ![]() IMO, the game will not mature until the community can get actively involved in enhancing the game, for this they need documentation & the SDK's. That way, the community can develop certain game enhancements while the Dev's continue to improve the core of the game. I just looked at the on-line COD server list , which makes very disappointing viewing. It does not bode well for the game's future. Just 12 on-line game servers, 11 of them empty & one with just 10 players only on a weekend (Friday night/Saturday). ![]() ![]()
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 12-10-2011 at 05:36 AM. |
#2
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Yes we can throw the development under the bus for the constant unrelenting delays, but then what. (zero, nada, zip, nil) for the next ten, twenty years until someone else trys to build something this complicated. The almost limitless money pit of Microsoft along with everyone else gave up long ago.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 12-10-2011 at 05:47 AM. |
#3
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It's rather telling ... I mean rewriting the gfx engine and the sound engine (and perhaps the physics engine, too?) means that they're essentially doing a new engine from scratch. So apparently something has gone thoroughly FUBAR during development of the current/previous one. Not to mention that there was a change in management, a whole new bunch of team members and an increase of employees to boot.
It is, indeed, not satisfactory that key features are missing - a real campaign system, the promised weather stuff, documentation ... But then rewriting a game engine is never easy and quick. Right now we've paid for an unfinished game engine ... and MG will have to deliver quite a lot to regain the lost faith of the customers with the sequel. I don't expect anything ground-breaking until the new title. ![]() |
#4
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Guys relax,
This is most likely just going to be like the IL2 series with sequels (updates) being able to be merged into the Cliffs of Dover install, just how Pacific Fighters worked. |
#5
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Yawwwnnn , aw gawd anyone got any good news.
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#6
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If theres even a hint that to get the features i was supposed to get when i paid for clod, i have to pay again because they only get added in BoM, 1C can go suck it. That would be a blatent held to ransom over features already paid for.
Glad to see some still have confidence that it wouldnt be done like that though. Me, im not sure what to expect. Last edited by BPickles; 12-10-2011 at 07:38 AM. |
#7
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You've got everything what was printed on the box, though not faultless. Missing features, which will not be fixed for the new il2, exist only in your imagination.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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