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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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#1
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For example my RL job is to follow the develpment of an application for an industry: 1- Developing: I write the code. 2- Alpha state: I test the application myself. 3- Beta state: I give the application to a industry's guy. He do his tests. 4- Releasing: If the guy say it's OK then the application is released. Alpha is different from Beta because the develper usually "think" as a developer. He test the application by his logic. Instead the Beta is used by the real customers and a lot of time the customers are "stupid" (logically speaking).. for example they press a key that they don't have to press until something is inserted; the developer is aware of this logic and misses the bug that is going to be found by the customer. Then it's a problem about resource: the application has a exception that it's thrown if the number of users is over 30 (for example, related to CloD, the bug appear during a multiplayer mission). How can the developer be aware of that bug during the Alpha state? A) If a software has some hidden bugs inside it does not mean that it's an Beta. It's a bugged sofware. B) If the software has A LOT of hidden bugs then it's a Beta. C) If the software has A LOT of hidden bugs and CLEAR and VISIBLE bugs then it's an Alpha. To which section does CloD belong?
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-05-2011 at 04:46 PM. |
#2
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Note I said..
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To make it more clear I should have said.. Quote:
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
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That is why this game is going to take a long, long time to fix. |
#4
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So if it is that crystal clear.. Than it should be a simple case for you to list all the CLEAR/VISABLE bugs.. Right? With that said.. Can you provide a few examples of CLEAR/VISABLE bugs that IYHO would qualify calling CoD 'alpha' Just so I can see it from your point of view in the hopes we can all be on the same sheet of music here
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
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No functioning antialiasing alone is reason enough to call this software alpha quality. Terrible AI, rewriting the graphics engine and no DX 11 as promised also make this software alpha quality. It is promising alpha software, but that is all right now. There are also too many bugs listed on this forum for me to bother to repeat. Clear as crystal to me. |
#6
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Correct me if I am wrong, but that 'feature' was disabled by 1C prior to release, thus the programer disabled it, thus the programer would expect it to be disabled. Thus it is working per the programers loigc and thus not a bug No, that does not count as a bug.. Not only is this not CLEAR but it is very subjective! That is to say ask 10 people what they think about the AI in CoD and your likly to get 10 differnt ansiwers.. which is not CLEAR by any definition Quote:
DX 11 was never advertised (aka promised).. Only DX11 API support was advertised and CoD dose make use of the DX11 API, so the is not a bug Quote:
And many like you.. Problem is upon closer inspection it is more myth than fact
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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As with many like you, you can't tell the truth about the shortcomings of this sim without lame protectionist arguments to hide the problems. Perhaps I should calibrate my monitor LOL. Oh and BTW, Ubisoft is still advertising DX11. http://il2sturmovik.ubi.com/cliffs-o.../key-features/ LOL. Last edited by icarus; 12-05-2011 at 05:49 PM. |
#8
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Something.. because you falling prey to myths that are upsetting you for no real reason Actually that is another myth that you have fallen prey too.. No where does UBI or 1C advertise DX11 support, they advertise DX11 API support which is very different
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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If a software is Beta, Alpha or Release code it is pretty well known there are still possible issues you will have using it.
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#10
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Very true. Personally I don't care what they call it, but its definitely unfinished. Even if its considered finished in the next year or so it will still be upgraded and refined for atleast another ten years.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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