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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 02-23-2008, 05:19 PM
Ferris Ferris is offline
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hello, i have a problem with editor. I create map and when i start the game i don't have reserve list. When i buy new units, reserve list is always grey. Do u have any idea where is the problem?

thx a lot...

Ferris...


sorry, becouse i write it first on other thread
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Old 02-23-2008, 06:22 PM
asadexes asadexes is offline
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i thought i answered in the other thread
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  #3  
Old 02-26-2008, 11:58 AM
Ferris Ferris is offline
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Quote:
Originally Posted by asadexes View Post
i thought i answered in the other thread
Thank you, but do u have idea where exactly?

i missclick that forum and i don;t know which one i was spamed

thanx a lot..

Ferris
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  #4  
Old 02-26-2008, 01:47 PM
wowcurse wowcurse is offline
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Quote:
Originally Posted by Ferris View Post
hello, i have a problem with editor. I create map and when i start the game i don't have reserve list. When i buy new units, reserve list is always grey. Do u have any idea where is the problem?

thx a lot...

Ferris...


sorry, becouse i write it first on other thread
i had this problem to, but some help from another player i fixed it, thread below.

http://forum.1cpublishing.eu/showthread.php?t=2826
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  #5  
Old 02-26-2008, 06:49 PM
Devean Devean is offline
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A question to Skelos, and possibly to Asadex:

If I simply add an entry to Artefacts.xml, following the right formatting and using the correct attributes, effect descriptions etc., will the artifact become available in the editor, or does it take some more steps to create a custom gizmo?
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  #6  
Old 02-26-2008, 09:35 PM
asadexes asadexes is offline
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i suppose yes, but you have also to make an icon
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  #7  
Old 03-05-2008, 07:51 PM
DeathMutant DeathMutant is offline
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Anyone know if you can make a "campaign" with the map editor or if it is it possible by hand-editing XML files?

Now that I think about it, even if hand-editing the XML files were possible there would still be deployment issues, requiring very careful installation by the end-user, which means it is probably not worth it anyway. . .
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Old 03-05-2008, 09:37 PM
Devean Devean is offline
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I have analyzed the campaign XML files and they're pretty simple. After each scenario units are assigned to a "corpse", which is then specified for the next scenario to use.

I don't have a working editor, but I believe the triggers can't be much more complex. Is it possible to open one of the campaign scenarios and see, how are the triggers set? And more importantly - how are bonuses for silver and gold victories defined, for they are not specified in the campaign XML file, so they have to be in the scenario.
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Old 03-05-2008, 09:43 PM
asadexes asadexes is offline
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Quote:
Originally Posted by Devean View Post
I have analyzed the campaign XML files and they're pretty simple. After each scenario units are assigned to a "corpse", which is then specified for the next scenario to use.

I don't have a working editor, but I believe the triggers can't be much more complex. Is it possible to open one of the campaign scenarios and see, how are the triggers set? And more importantly - how are bonuses for silver and gold victories defined, for they are not specified in the campaign XML file, so they have to be in the scenario.
You can set Bonuses for victories in the editor
You must to edit a new trigger that set the starting forces for the next map as the remaining forces you have at the end of the current map
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