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Pilot's Lounge Members meetup

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Old 12-01-2011, 03:35 PM
JG53Frankyboy JG53Frankyboy is offline
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sure , im not able to read russian.
but IIRC the tone in the sukhoi froum was/is also not awlays friendly about the CoD status. imagine if 'their' great patriatic war will be released in such a status. this bananaforum will be a plac of holiday compared to the sukhoi one
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Old 12-01-2011, 03:47 PM
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robtek robtek is offline
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Tree, i can't believe that you really believe what you are posting here.

I think there are two Tree's, one is flying online and having fun and the other one needs to feel slighted and mistreated by Maddox Games.
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Old 11-15-2012, 06:32 PM
nearmiss nearmiss is offline
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Don't write off 1C as a company with no direction or financial capacity. They have other very profitable products, especially business and financial software.

Most of the basics for further development are in place to build several more sequels to COD. So, don't expect the worst.

I am not saying this because I have inside information. I don't.

I just know how much effort and money has gone into the development of what you enjoy right now. It isn't prudent business to dump all that quality of work and content. 1C will find their way to preserve and produce the sequels.
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Old 12-04-2011, 05:08 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by furbs View Post
No Foobar i dont, FM, DM, clouds, dynamic weather, any weather!, sound,radio coms, memory leaks, Exe crashes, Track record feature, ground handling, map features, FSAA, Full screen, FMB docs, QMB, AI, single player campaign all need quite a bit of work.

Its about 60% done to me so far.
i'd call it 30% done (of what they need to fix, and they still need to add elements not included at the last moment because of the release debacle)

the ones you forgot in your list are,
- ground AI traffic at airfields and on roads. this was going to be a big part of the new BoB series to bring the virtual world alive ( and there is no sign of any of this so far)
- dynamic campaign which can run 24/7 on a server (with AI activity on both sides) over several weeks/months (in the style of falcon 4, confirmed by oleg to be included albeit in a "limited effect by individual player actions on battle outcome "
- dynamic weather
- complex AI ground battles with moving front lines (for coop and other online servers)
- some player control over artillery and flak guns (ideally this would be control over a flak battery for ex, but oleg iirc only ever spoke specifically about manning individual guns), and some control over ground vehicles and ships

another point, but i havnt seen to many people complain about this in the last months. right now CoD scenery simply doesnt look/feel like you are flying over england. in CoD you have mainly medium/large trees lining roads, and some token trees randomly placed as parts of boundaries between fields. the south of england should really mainly show large hedges lining the smaller country roads roads (and separating fields, with some trees and shrubbery added), and then area's of woodland separately.

i still have high hopes luthier and Co will deal with most of these major flaws soonish, and that the staff working on battle for Moscow are just surplus designers not needed on the "plu the sinking boat" project.
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Last edited by zapatista; 12-04-2011 at 05:19 AM.
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