Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > Controls threads

Controls threads Everything about controls in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 11-24-2011, 08:32 PM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals
Reply With Quote
  #2  
Old 11-25-2011, 07:54 AM
engadin's Avatar
engadin engadin is offline
Approved Member
 
Join Date: Nov 2007
Location: Madrid c'est chic!
Posts: 133
Talking

Quote:
Originally Posted by hc_wolf View Post
I have the cash laying around.
Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
Reply With Quote
  #3  
Old 11-25-2011, 11:23 AM
hc_wolf hc_wolf is offline
Approved Member
 
Join Date: Jul 2010
Posts: 439
Default

Quote:
Originally Posted by engadin View Post
Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
The benefits of been ALMOST middle 30's and no kids ahahaha!!! I do like tea. Don't look under the couch pillow if I turn my back

My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least....

Rant over..
__________________
__________________
Win7, 64bit Ultra
Asus P8P67Pro MB
Intel i7-2600K
Coursair 16GB (4x 4GB), DDR3-1600MHz
Gainward Nvidia 580GTX 3GB DDR5
850-Watt Modular Power Supply
WIN7 and COD on Gskill SSD 240GB
40" Panasonic LCD
TrackIR5 +
Thrustmaster Warthog stick, throttle & pedals

Last edited by hc_wolf; 11-25-2011 at 11:34 AM. Reason: update
Reply With Quote
  #4  
Old 11-25-2011, 11:43 AM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by hc_wolf View Post
The benefits of been ALMOST middle 30's and no kids ahahaha!!! I do like tea. Don't look under the couch pillow if I turn my back

My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least....

Rant over..
I was wondering about the same thing until i realized that slim display techs just recently became mainstream. The very first hurdle was to get regular lcd production up. Then came the big screen TVS. Finally with the advent with retina display cell phone screens, manufactures finally can produce VR headsets at an 'economical' level.

So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens.
Reply With Quote
  #5  
Old 11-25-2011, 07:35 PM
Jamir Jamir is offline
Registered Member
 
Join Date: Sep 2011
Posts: 10
Default

My HMZ-T1 arrives monday and i'm ready to give some test run with it soon i get hand's on it. I have not still figuret out how to use CoD's native 3D rendering with 3DVision or what do i need to do to fly in 3D. I have not ben flying too much lately and my quick 3D test with H5360 was not so good, did not get native 3D rendering to work and there is no profile for it in the nVidia drivers...But i'm sure it will be quite good experience to fly with HMZ-T1 + TIR5 in Stereo3D
Reply With Quote
  #6  
Old 11-25-2011, 08:09 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Please let us know your experience!! I am looking at the headset with great interest!
Reply With Quote
  #7  
Old 11-26-2011, 09:09 AM
phoenix1963's Avatar
phoenix1963 phoenix1963 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 176
Default

I was professionally interested in VR headsets about 15 years ago for visualisation.

What has killed the technology until now is the issue of eyestrain.

Basically, if your binocular vision tells you an object is 10 feet away, then your eyes will hunt for focus at that distance, but most VR headsets are either at a fixed distance, or have optics that put it at infinity.

Sorry to pour cold water, maybe they have tested it enough to know eyestrain no longer matters. Look forward to hearing how it goes.

56RAF_phoenix



Quote:
Originally Posted by recoilfx View Post
I was wondering about the same thing until i realized that slim display techs just recently became mainstream. The very first hurdle was to get regular lcd production up. Then came the big screen TVS. Finally with the advent with retina display cell phone screens, manufactures finally can produce VR headsets at an 'economical' level.

So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens.
Reply With Quote
  #8  
Old 11-26-2011, 03:05 PM
Jamir Jamir is offline
Registered Member
 
Join Date: Sep 2011
Posts: 10
Default

I think no one has complained eyestrain with this unit but it could be that it's too heavy to wear long time .I think these force you to focus quite long distance so if you are nearsighted and need glasses you need to use them with this set too. So if there is no eyestrain with 3D projector then i think it's safe to assume it no issue here either and with 2 oled's there is also no ghosting or flickering. I think biggest issue is weight and lack of comfort for long runs. I'm soon to find out how it all work, too bad there is no 3D for CoD at the moment so 3D flight testing i'm using RoF.
Reply With Quote
  #9  
Old 11-26-2011, 03:27 PM
Jamir Jamir is offline
Registered Member
 
Join Date: Sep 2011
Posts: 10
Default

Well there is an options how to use TIR with these. If you have that led clip for it then it's all set, it will work fine. I have that reflective metal thing and i will just tape it front of the unit. One can also put that reflective tape to it and your ready to go. Then just place TIR unit front of you
Reply With Quote
  #10  
Old 11-26-2011, 09:04 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by hc_wolf View Post
I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
You really know your stuff eh? *facepalm*

We're talking about OLEDs here. The resolution is fine. Sure 1080 would be better but be realistic. Do you have any clue how complex these optics are?

Also you request completely silly things and TrackIR is NOT working as it only covers a laughable angle. Why buy an HMD if your head movements are not translated 1:1? You could stick with a projector / current gen displays.

The most important things needed are:
- full tracking support e.g. 1:1
- focal depth and eye tracking to prevent harming the eye and irritation / strain
- extremely reduced weight for a strainless experience and to keep the HMD in place during rapid head and / or body movements



I'm in the same boat as phoenix1963. I worked with these things and often try to give them a chance but the technology isn't there yet still.
Additionally people / potential customers hold back development because they request the most silly things like FOV (every human has a unique FOV, you can't do this perfectly in hardware currently), resolution (the resolution alone has NOTHING to do with image quality) etc.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:50 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.