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#1
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I have the cash laying around. I will buy one when they get serious and build it with 180 degree FOV (wrap around) and a resolution double 1920*1080p. Head tracking is solved if you have track IR. Just build a damn good VR goggles under $1000 for god sake and stop pussy footing around with pathetic resolution. We should have had these 10 years ago.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#2
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Would you mind telling us were your home is, I have the certainty some of us are willing to pay you a polite visit to know how you are feelling these days, share a nice tea cup with you and so on .....
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#3
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![]() My point was ...despite the money. Why the hell is VR technology so behind the times. I have a god damn GTX580 that can heat a room playing skyrim and clod on full graphics at 100 plus min frame rates and yet some beedy-eyed technical electronics geek can't develop a 180 FOV headset which when on your head looks like you are staring out into the open world not just a 42 to 100" flat screen at 1- 3 meters for $39,000... I got that already with a 42" screen on my desk. But the stupid LCD tv's only can do 1920x1080 GEES!!! So annoying .... At very minimum develop some bloody TV's with 7920 res. Make my gtx580 think twice at least.... Rant over.. ![]()
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 11-25-2011 at 11:34 AM. Reason: update |
#4
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So yeah, the tech was there, but the cost of tooling required cost too much. Look at Apple, they finally cracked it with their retina display, but even then, the manufactures are experiencing heavy delays with a retina ipad display 10" screens. |
#5
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My HMZ-T1 arrives monday and i'm ready to give some test run with it soon i get hand's on it. I have not still figuret out how to use CoD's native 3D rendering with 3DVision or what do i need to do to fly in 3D. I have not ben flying too much lately and my quick 3D test with H5360 was not so good, did not get native 3D rendering to work and there is no profile for it in the nVidia drivers...But i'm sure it will be quite good experience to fly with HMZ-T1 + TIR5 in Stereo3D
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#6
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Please let us know your experience!! I am looking at the headset with great interest!
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#7
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I was professionally interested in VR headsets about 15 years ago for visualisation.
What has killed the technology until now is the issue of eyestrain. Basically, if your binocular vision tells you an object is 10 feet away, then your eyes will hunt for focus at that distance, but most VR headsets are either at a fixed distance, or have optics that put it at infinity. Sorry to pour cold water, maybe they have tested it enough to know eyestrain no longer matters. Look forward to hearing how it goes. 56RAF_phoenix Quote:
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#8
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I think no one has complained eyestrain with this unit but it could be that it's too heavy to wear long time
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#9
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Well there is an options how to use TIR with these. If you have that led clip for it then it's all set, it will work fine. I have that reflective metal thing and i will just tape it front of the unit. One can also put that reflective tape to it and your ready to go. Then just place TIR unit front of you
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#10
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We're talking about OLEDs here. The resolution is fine. Sure 1080 would be better but be realistic. Do you have any clue how complex these optics are? Also you request completely silly things and TrackIR is NOT working as it only covers a laughable angle. Why buy an HMD if your head movements are not translated 1:1? You could stick with a projector / current gen displays. The most important things needed are: - full tracking support e.g. 1:1 - focal depth and eye tracking to prevent harming the eye and irritation / strain - extremely reduced weight for a strainless experience and to keep the HMD in place during rapid head and / or body movements I'm in the same boat as phoenix1963. I worked with these things and often try to give them a chance but the technology isn't there yet still. Additionally people / potential customers hold back development because they request the most silly things like FOV (every human has a unique FOV, you can't do this perfectly in hardware currently), resolution (the resolution alone has NOTHING to do with image quality) etc. |
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