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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 11-24-2011, 05:16 PM
HR_Naglfar HR_Naglfar is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I'm not in camera mode though in in a gunner position.

Also the rings not moving.

Hmmm

Just rechecked

I cant move the ring at all now as well, only the gun moves or the bf110 turret ring using up/dn/lft/right
I don't use TIR and use F10 to switch to mouse mode.

Is this the problem.
But... the 110 doesn't have turret ring or movable mount.

Have you tried with other gunners?


Edit: I made a quick test and the only ring mount that seems to work ok is the Ju-87's. The rear turrets from the He-111 and Blenheim also work ok (I'm not sure but I think that the Br.20 work ok too, but I didn't tested it now).

Last edited by HR_Naglfar; 11-24-2011 at 05:34 PM.
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Old 11-24-2011, 05:45 PM
JG53Frankyboy JG53Frankyboy is offline
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the ring of the Ju87 is working, the ones of the Ju 88 not IIRC
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  #3  
Old 11-24-2011, 06:07 PM
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JG52Uther JG52Uther is offline
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I leave the AI to man the guns, far too complicated for someone my age.
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Old 11-24-2011, 06:34 PM
Tavingon Tavingon is offline
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Thumbs down

It seems like its harder to use the guns than fly... No wonder these gunners spent months at gunnery school
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Old 11-24-2011, 07:25 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
the ring of the Ju87 is working, the ones of the Ju 88 not IIRC
Correct same result here.

Quote:
Originally Posted by HR_Naglfar View Post
But... the 110 doesn't have turret ring or movable mount.

Have you tried with other gunners?


Edit: I made a quick test and the only ring mount that seems to work ok is the Ju-87's. The rear turrets from the He-111 and Blenheim also work ok (I'm not sure but I think that the Br.20 work ok too, but I didn't tested it now).
My bad I meant the He111

Ok

Quote:
Originally Posted by Tavingon View Post
It seems like its harder to use the guns than fly... No wonder these gunners spent months at gunnery school
The MG's move like they are in thick oil, or the gunners suffering from malnutrition.
Also
With the 1 second key press delay and consequential over run on the rail control, it makes tail gunnery almost useless.

Seems like an overhaul of the whole things needed to make the bomber experience worth while.




.

Last edited by KG26_Alpha; 11-24-2011 at 08:56 PM.
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Old 11-24-2011, 09:25 PM
JG53Frankyboy JG53Frankyboy is offline
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well, when i fly bombers online (almost 100%) i have removed the tracers in my guns and also let the AI shoot.
i personally count the gunner stuff to the WIP list actually.....
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  #7  
Old 11-24-2011, 10:39 PM
ParaB ParaB is offline
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The turret controls are IMO a prime example of bad game design in CoD. They are over-complicated and basically unusable.
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  #8  
Old 11-25-2011, 04:48 AM
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robtek robtek is offline
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I think the guns reflect only the problems of RL like Air-drag.
Manual handled defence armament just isn't easy to handle! Live with it.
I personally find the pleas for more arcade pityful, learn to cope with it or go to arcade settings, maybe it is easier there.
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Old 11-25-2011, 03:49 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by robtek View Post
I think the guns reflect only the problems of RL like Air-drag.
Manual handled defence armament just isn't easy to handle! Live with it.
I personally find the pleas for more arcade pityful, learn to cope with it or go to arcade settings, maybe it is easier there.
Erm

No
No
and No

Thxz for that !!

Until they start making the fighters ammo more realistic like guns jamming, loss of air pressure, misfiring, g lock on the belts then we can call things realistic and live with it,
until then make life easier for the bombers pilots the work load is simply unrealistic.






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Old 11-25-2011, 04:02 PM
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ElAurens ElAurens is offline
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I have no problem with realistic traverse limits, which I'm still dubious that the AI have, and even locking/unlocking the mount is OK, but the number of key assignments necessary for what in real life on these earlier aircraft was simply a manual task, I.E., just moving your arms/body at the waist to aim/traverse, is way off the mark.

One of the great features we all looked forward to was multi crewed aircraft in the online/DF arena. As it stands now the only way you can do this is to totally dedicate yourself to being a gunner and setting up your controls solely for that purpose. Which of course is just wrong headed. I'd love to be able to man a gunner position while one of my squadmates flew the aircraft, but as it stands I won't bother, as I will not sacrifice my ability to fly an aircraft because there are simply not enough buttons to assign to be an effective (even marginally) gunner as well.

This needs a re-think.
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