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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 11-24-2011, 11:48 AM
TomcatViP TomcatViP is offline
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Turbulences are not activated in the FM but propwash generated by one plane onto another is. At least OFFLINE IMHO

By the way I mentionned earlier the excellent Flight Unimited sim that had Propwash, turbulences, wind, rain, a finely tuned FM (for teh leagcy planes : Grop, Pits, SU26 ...) and a spectacular smooth full ATC never seen since anywhere else by myself.

That says a lot of what price we had to pay for nice graphics !

Pls Luthier if you ever happend to read this, bring us back to low polygons untextured world in your next patch !

Last edited by TomcatViP; 11-24-2011 at 12:07 PM.
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Old 11-24-2011, 12:11 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by TomcatViP View Post
Turbulences are not activated in the FM but propwash generated by one plane onto another is. At least OFFLINE IMHO
Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
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Old 11-24-2011, 12:59 PM
TomcatViP TomcatViP is offline
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Originally Posted by Sternjaeger II View Post
Tomcat, the propwash ingame is just a graphic thing I think and it's just a fraction of what it really is in RL.
I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).

The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.

End of OT speculations from me here
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Old 11-24-2011, 01:16 PM
Sternjaeger II Sternjaeger II is offline
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Originally Posted by TomcatViP View Post
I understand what you said Stern. But I think that PW is both too complicated to be calculated by the FM and the amplitude of its effect being nearly cte (depending of angle ratio) it can be treated accuratly by only a graphic trick (eg : bank over or shaking). Just like turbulences (minus G ( hence speed)).

The prob with prop wash is that it add a tangencial component to the speed adding a third dimension to be fully calculated by the FM engine at each iteration.

End of OT speculations from me here
Yeah, Oleg mentioned it years ago though, he said there is a FM for propwash and wake turbulence, but it wasn't activated to "reduce the difficulty level" (read "it wasn't working properly").

Rise of Flight is very good for this, but I agree, we've got a long way to go in terms of FM, imagine when sims will be able to do this

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