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| Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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I've got no idea. I think Mitra knows.
It would be good if they could adjust the rate of fire of siege weapons, since they shoot like one time every 5 seconds (a bit too fast). Should be about 1 per 15 seconds, if not slower. |
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#2
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Is linked to animation of reload, raising or decreasing the animation have impact on frequence; that is why the siege machine have high rate of fire there is a problem in the reload animation which is too much rapid, they are correcting it. Unluckily I don't know how modify the velocity of animation because I'm not expert of 3d graphic.
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#3
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Thx for the tip. I've found the way to change rate of fire via adding/removing some parts of animation but I still can't change the animation speed. It looks like it can't be done via editor. So... do you know how to unzip dat.000.pak file? I need direct access to these animations.
Does something like "how to add new unit" guide exist? I've been looking through the scripts and ... each unit has so many references to nearly countless number of files that it's really overwhelming. I don't want to add new models, textures or animations. I just want to make some copies of the existing units with different names and parameters (eg. elite crossbowman with 3 armor and some other stats changed). Hmm...I wonder if it's possible to make a mounted crossbowman?
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#4
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Here all the documents\tools I have http://www.strategygamesitalia.eu/re...ols-t1791.html
In the modding tools there is the unpack tool. Unicorn will do a converter for open animation and mesh. |
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#5
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1. Do previous games like XIII Century or RW 1242 has other types of units than those in RW2:NC? I mean different models with different animations e.g. mounted crossbowman, wagons or any other units? Something that can be used in RW2:NC.
2. mitra you said here that M&B trailer was made with RW engine. Does it mean than new RW expansion will be about XVI/XVII century? Models, textures, animations are ready, right? They just need to add them to campaign and.. voila.. we have new, brilliant expansion. Do you have any info about it? btw that's why they changed the title of their games - no more of XIII century. ---- EDIT ---- 3. How to remove camera restrictions on the strategic map? I'd like to get to the edges of the map. Last edited by Goblin Wizard; 11-28-2011 at 12:28 PM. |
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#6
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Quote:
I don't know if other era expansions are preview. I think the change of name was due to not link the game to a specific period. Quote:
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