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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I am simply blown away by the state of this sim. Nice job on the new DLL's and thank you! I can only hope the final 4.09 patch will be as good as things are now.
I am running 1946 on a Q6600 machine at 3.4 GHz with 4 gig of ram in Vista x64 and a 8800 GTS 512 (G92) with 169.25 drivers. Perfect mode, water 2, with 4x AA and 16x AF on Mitsubishi 22" 2070SB CRT @ 1280 x 1024 @ 100Hz. Result? Absolute butter, slickery smooth, beautiful shadows and imaging I also have a 22" wide Samsung TFT which looks great and runs pretty good, however, the motion blur is annoying. The CRT totally destroys the TFT for this sim. The TFT destroys the CRT in everything else. I haven't seen a better result yet. Thanks guys! T4E |
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#2
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Quote:
Edit: Hey, Tiger beat me to it... oh well.... |
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#3
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I should have mentioned that my Sammy is the 5ms 225BW not the 2ms 226BW, therefore, no RTA. Thanks for the suggestion though.
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#4
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~S~Ivan,
I had an improvement in fps, but am experiencing graphics glitches with reefs on Pacific maps (coastlines have cloudy grey look, and reefs sometimes appear the same way). nVidia 8800 GTX 768 NGO 6.14.11.6369 drivers Core2duo E6850 Asus P5N32-E-SLI Windows XP AA Supersampling - 8xS Anistro - App controlled All optimizations off Gamma correction - On Vert Sync on, w/triple buffering [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
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#5
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#6
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The response time compensation/acceleration can have a negative effect when it overshoots, and sometimes you can see less motion blur with RTC/RTA disabled; the RTC/RTA error manifests itself like a motion blur that happens in... advance! (as opposite to the usual thing that you see, namely a trail that's left behind). |
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#7
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I'v got a ATI X1950 pro,should i get these new dlls ??
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#8
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8800gtx. Rivers look much better, but now edges of the forests are shimmering badly. Can't stop it with rivatuner.
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#9
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Yup, no reason not too if you are using the 4.09 beta
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#10
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cool will D/L em now and give em a crack
cheers Inadaze |
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