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#1
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I think it is possible to check aircraft status OnAircraftLanded and OnAircraftCrushlanded with getParameter (?) and deny use of aircraft in a similar way to Spitfire IIa limiting scripts.
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#2
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GetParameters is not usefull in this case, i have tested it.
Make a List wich stores the players and 'his' actor. Use OnAircraftDamaged to look if a plane is damaged, store the damage information in the List, if the plane is in there. The devs have 'forgotten' to implement a health member for AiAircraft. |
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#3
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Doesn't an aircraft only show "landed" status after it has taken off? I know there's a bug that can cause the game to think you have landed on a spawn (hence planes randomly disappearing after you take off - despawn script running). But my point is, if the game doesn't think you've landed, and for instance, you don't have any fuel to start your engine, (saying you screwed up in your loadout as an example), then wouldn't that person's only option to get a new plane be to reconnect to the server?
I loved the old refly button. We definitely need something like this, but not unless it would allow you to get out of your plane on the runway, even if just spawned.. |
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