![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() |
#2
|
||||
|
||||
![]()
one of my FAVORITE FFB joysticks i use to own and sadly they do not make it in FFB anymore.. Was the Logitech Thrustmaster Afterburner. This joystick was really made for IL-2 for real. The Force feedback was awesome.. and the best part is it had a detachable big throttle stick with lots of buttons on it and the best Rudder axis control on it that was on the throttle stick too then anything else besides real rudder peddles. It also had the twist stick on it too and you could switch bewteen the 2 rudder modes if you still wanted to use the twist stick. Man do i miss it..
And IL-2 was really made for FFB sticks since you really did feel the force in these types of aircraft. Once you go force feedback you never go back. They still make the non-forcefeedback version of this joystick im talking about and its still worth it just for the really good layout of desighn. ![]() ![]() ![]() can still find them on ebay, amazon ect. ps. Im not saying this is the best stick ever... just saying its one of the best ones worth the money.. Just remember you have to treat ALL forcefeed back sticks ALOT more nicer for it to last longer. |
#3
|
|||
|
|||
![]()
I agree the force feedback on a MSFFB2 is very helpful with knowing where your energy level and angle of attack is at.
I found I could ride the edge of a stall much easier with my no longer working MSFFB2 than I can with the Logitech G940 that replaced it. The vibrations seem to kick in at different distances from the point of actually stalling. With the MSFFB2 the vibrations started almost at the point of losing control, so I knew not to push the angle of attack any further, and could stay at the maximum angle, relying on the vibrations to tell me where it was. But with the G940, the vibrations start too far from the stall, then can stop altogether even though my angle doesn't change, which can then lead to pushing it too far and going into what seems to be a snap-stall. I definitely think force feedback cues can be just as important as visual and audio cues, when they work and are set up properly. |
#4
|
|||
|
|||
![]()
While FFB is very helpful when it comes to E fighting, the AI is still cheating.
I use a FFB stick but I stillt roll at 360 degrees per second at 400 MPH, pulling out without blacking out or accelerate and deccelerate like they do ![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|