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Old 11-13-2011, 11:29 AM
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greybeard1 greybeard1 is offline
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Quote:
Originally Posted by Aviar View Post
If we're talking Padlock, I wish that they would re-implement the ability to padlock ships.
Yes, Padlock.

I think it was a major improvement when introduced about twenty years ago. It meets player's impossibility to change his point of view simply rotating his head and became indispensable for all combat sims to keep track of target, virtually rotating view direction exactly like pilot moves his look.

Although more realistically implemented, recently, by Track-IR, still remains the big gap between reality and screen available resolution to detect what player is looking for, not to mention cost that not everyone can afford and personal idiosyncrasies which may hamper its use.

I think a good compromise to keep realistic enough internal padlocked view, would be get rid at least of canopy frame obstructions, since not really causing loss of visual contact. I agree that ship and ANY object visible in "View Objects" preview should be padlockable for obvious reasons.

I just hope that some clever boy of Daidalos Team read this thread, maybe at least one of these dreams can be realized!

Regards,
GB

Last edited by greybeard1; 11-13-2011 at 11:40 AM. Reason: grammar and spelling
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Old 11-16-2011, 05:16 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by greybeard1 View Post
Yes, Padlock.

I think it was a major improvement when introduced about twenty years ago. It meets player's impossibility to change his point of view simply rotating his head and became indispensable for all combat sims to keep track of target, virtually rotating view direction exactly like pilot moves his look.

Although more realistically implemented, recently, by Track-IR, still remains the big gap between reality and screen available resolution to detect what player is looking for, not to mention cost that not everyone can afford and personal idiosyncrasies which may hamper its use.

I think a good compromise to keep realistic enough internal padlocked view, would be get rid at least of canopy frame obstructions, since not really causing loss of visual contact. I agree that ship and ANY object visible in "View Objects" preview should be padlockable for obvious reasons.

I just hope that some clever boy of Daidalos Team read this thread, maybe at least one of these dreams can be realized!

Regards,
GB
+1 I still haven't made the jump to Track IR :\.

Cheers,

Fafnir_6
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  #3  
Old 11-19-2011, 10:29 AM
Pursuivant Pursuivant is offline
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Then there's the reason that I hate padlocking ground objects - even after you've made your pass on a ground target, padlock forces you to keep on looking over your shoulder for a moment until it gets around to panning back to forward view!

That really gets your attention when you've just made a fast, low pass and really want your view to be forward!

Setting padlock so that you have the option of snapping back to forward view, or not following the target once it's out of your sight, would be very welcome!

It would also be nice if you had the option of padlocking onto infrastructure like buildings, or choosing a location on the ground to padlock onto, that would be welcome when you need to orbit a location, or when you're making an upwind or downwind leg of a landing pattern and want to keep your eye on the runway.

Last edited by Pursuivant; 11-19-2011 at 10:33 AM.
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Old 11-19-2011, 04:22 PM
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Aviar Aviar is offline
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Originally Posted by Pursuivant View Post
Setting padlock so that you have the option of snapping back to forward view...
There is already a command for this. See my first post (7).

Aviar
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