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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Distressing to see that "chivalry" has become popular with some!
Expect no quarter, and give none. Rest assured that if I find the reds warming up on the airfield they are getting strafed! Lol! "Totaler Krieg – Kürzester Krieg" Technical note: Had TONS of lag tonight. Not ping or connection related as it was experienced by the rest of my flight simultaneously and they were from London, Denmark, and Australia (then little ol me in California).
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#2
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hey atag-guys!
i have to say thank you for that server.its really great and always fun to fly...its the only one im currently flying,because of its realism settings, and the fact that its the most populated one.one thing that would be nice though, is to have statistics saved...like the warbirdsofprey server in il2 1946, where on the homepage the statistics were safed for a certain time.that would be a great feature.the best would be to have the stats saved as long a pilot lives.also ranks could be added dependent on the kills one achieves.if the pilot gets killed, then the stats get deleted, and one have to begin a new pilot career.if you bail out over friendly territory, the stats remain.bailing out over enemie's ground, would have the same result as one gets killed and if one have to bail out over the channel, there could be a random generator which decides whether the pilot did survive or not......something like that would be great in my view, and would encourage pilots to fly more safely and disciplined, and therefore historically more accurate (if the stats get deleted as one dies). what do you guys think about that?is it possible to implement such stats? |
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#3
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Well I can't join ATAG server anymore. Server FAIL Authentication ...??? It happened after I froze during a connection attempt and had to exit, now won't let me connect.
Did this a month ago too..but I started joining from the server webpage, that stopped working a couple days ago. Not related, but annoying since I have to start the game to play now. Have tried direct connect..same error. Restarted computer, join other servers just fine. The one time we got 70 people online and I can't join...how typical. |
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#4
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Quote:
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#5
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Same here, all on TS suddenly reported severe freeze, stuts, ac warping, etc - a number of us crashed out and unable to get back in. I think the server needs to be re-started in these situations as you are seen as logged into ATAG.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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#6
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I know what its caused by... It thinks you are still in the server or already connected.
What we need is to figure out how to get rid of it or fix it! Restarting steam and the computer doesn't fix the problem. The guy who runs the Repka server just said try 6 times to connect but that doesn't work either. Then they said to just logoff steam for a long time until it doesn't think you're still connected to the server. This is such a ridiculous problem to have |
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#7
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Hello ATAGers,
Confirm the issues reported by SEE. Also there was a Stuka that looked like it was breaking the sound barrier - the white halo bloom with an asteroid type tail. From memory I think the server has been less stable since the last upgrade. Thanks for your service to the CoD community. |
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#8
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I think we've gotta few situations going on here lol.. 1st of all the more players the fewer FPS for all. That's kind of a given, but low FPS amongst a whole bunch of people also translates into some strange network problems. Kinda hard for the server to keep track of you if you are going frame by frame. I remember reading an old article about just how related FPS is to your connection in online gaming.
For now, I've cut the AI flights by almost 75%. That means that a bomber group will be spawning in roughly every hour instead of 4 or 5 per hour. The groups will alternate: a red group then a blue group etc.,etc.. So one side should be on the defensive while another is on the offensive during that time. (escort, search/destroy, or obviously fly around at hawkinge lol).. Anyhow, I would of never expected 80 people this afternoon. And I believe the AI is the main killer of everything - not server side, but client side. Perhaps we'll work a way around so the full on "heavy" version will be up during non-peak times, and the lighter, more player friendly version is up when more players are on. Either way, it's always going to be a compromise until we have some of these major glaring issues fixed with the game. The new version will be up the next time the mission rotates. Please let me know how stable it is. If this doesn't allow 100 players to be on the server, then we'll just have to lock the player numbers down, and possibly try to put up a 2nd server again. Thanks everyone and sorry for the frustrations some of you had today. PS - If you can't join the server, post on our forums or hop into TS. At the very least, if your name is still on the client list (the typical steam problem) we can manually kick you out so that you should be able to connect. |
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#9
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Go for the manual boot of "BearJew" !!
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#10
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You should be good to go now.
@David - it's something we are working on and will let you know when it's finished. @Jatto - new version is up. Let us know if it's working better for you. Thanks. |
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