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#1
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Did it have an 'S' key you could press and then it shot it down?
Agree about difficulties with identification, but then I don't use icons... |
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#2
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I understand exactly what you are requesting. Basically you want what we already have now (External Padlock Friend/Enemy), but you want it to be implemented INTERNALLY (in-cockpit). That is exactly what you are wishing for.
In other words, the padlock command will do all the work for the player. They don't even have to look around. That's fine. We can all wish for anything we like. Just remember, we have exactly what you are reqesting right now. The only difference is that NOW you simply need to have the plane to be padlocked in your cockpit view. Personally I wouldn't use the padlock you are requesting because it's a Wonder Woman' padlock. It would padlock a plane that your virtual pilot could not even see (behind, under or hidden by your plane's fuselage or wings.) Like I said earlier, that's just an External Padlock implemented within the cockpit. Aviar
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#3
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Quote:
Quote:
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Cheers, GB |
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#4
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If we're talking Padlock, I wish that they would re-implement the ability to padlock ships. It was in the original IL-2 and then for some reason removed very early on.
Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#5
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Quote:
I think it was a major improvement when introduced about twenty years ago. It meets player's impossibility to change his point of view simply rotating his head and became indispensable for all combat sims to keep track of target, virtually rotating view direction exactly like pilot moves his look. Although more realistically implemented, recently, by Track-IR, still remains the big gap between reality and screen available resolution to detect what player is looking for, not to mention cost that not everyone can afford and personal idiosyncrasies which may hamper its use. I think a good compromise to keep realistic enough internal padlocked view, would be get rid at least of canopy frame obstructions, since not really causing loss of visual contact. I agree that ship and ANY object visible in "View Objects" preview should be padlockable for obvious reasons. I just hope that some clever boy of Daidalos Team read this thread, maybe at least one of these dreams can be realized! ![]() Regards, GB Last edited by greybeard1; 11-13-2011 at 11:40 AM. Reason: grammar and spelling |
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#6
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Quote:
Cheers, Fafnir_6 |
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#7
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Then there's the reason that I hate padlocking ground objects - even after you've made your pass on a ground target, padlock forces you to keep on looking over your shoulder for a moment until it gets around to panning back to forward view!
That really gets your attention when you've just made a fast, low pass and really want your view to be forward! Setting padlock so that you have the option of snapping back to forward view, or not following the target once it's out of your sight, would be very welcome! It would also be nice if you had the option of padlocking onto infrastructure like buildings, or choosing a location on the ground to padlock onto, that would be welcome when you need to orbit a location, or when you're making an upwind or downwind leg of a landing pattern and want to keep your eye on the runway. Last edited by Pursuivant; 11-19-2011 at 10:33 AM. |
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#8
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+1 on checking out the airfields on the Slovakia map.
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