![]() |
|
#1
|
||||
|
||||
![]()
I understand exactly what you are saying. However, IL-2 still has some of what you are looking for. As I mentioned earlier, you can use custom icons so that you really couldn't see them at all. As far as this part you mentioned...."different effect in searching and padlocking in sky various aircrafts: "E" for enemy, "F" for friend and much more."....IL-2 already has the following Padlock commands:
Padlock Enemy Padlock Friendly Padlock Enemy Ground Padlock Friendly Ground Padlock Next Padlock Previous All of the above are INTERNAL (in-cockpit) commands. They seem to do exactly as you have described above. I do understand that you would like your virtual pilot's viewing system to be more human-like. I agree. That would be great. (Be aware that there is a large percentage of IL-2 players who are totally against Padlock and disable this feature altogether from their server(s).) Personally, I use Padlock. Could it be improved? Just about anything in IL-2 could be improved. However, I have been playing flight sims for many years and in my opinion, the Padlock implementation in IL-2 is the best I have ever seen. (Yes, I also played Red Baron 3D.) Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#2
|
||||
|
||||
![]()
Hi Aviar,
you're forgetting an important difference about padlocking in respect of RB3D: when you hit, for instance, "M" key, RB3D performs search for you and then padlocks! To padlock on a flight mate in IL-2 you must have it in front sight, first, not to mention that IL-2 does not distinguish between "mate" and generic "friendly". So if you want padlock a mate, you must first perform his visual identification, which is impossible if he'sn't very close, that's to say you need (again) icons! ![]() I'm always for maximum available customization, let no-padlock fans free to play the way they like. This does not force to have icons, if more effective devices are implemented. I respect your opinion, although would be curious to know what's worse in RB3D system. Cheers, GB |
#3
|
|||
|
|||
![]()
Did it have an 'S' key you could press and then it shot it down?
![]() Agree about difficulties with identification, but then I don't use icons... |
#4
|
||||
|
||||
![]()
I understand exactly what you are requesting. Basically you want what we already have now (External Padlock Friend/Enemy), but you want it to be implemented INTERNALLY (in-cockpit). That is exactly what you are wishing for.
In other words, the padlock command will do all the work for the player. They don't even have to look around. That's fine. We can all wish for anything we like. Just remember, we have exactly what you are reqesting right now. The only difference is that NOW you simply need to have the plane to be padlocked in your cockpit view. Personally I wouldn't use the padlock you are requesting because it's a Wonder Woman' padlock. It would padlock a plane that your virtual pilot could not even see (behind, under or hidden by your plane's fuselage or wings.) Like I said earlier, that's just an External Padlock implemented within the cockpit. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#5
|
||||
|
||||
![]() Quote:
Quote:
Quote:
Cheers, GB |
#6
|
||||
|
||||
![]()
If we're talking Padlock, I wish that they would re-implement the ability to padlock ships. It was in the original IL-2 and then for some reason removed very early on.
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#7
|
||||
|
||||
![]() Quote:
I think it was a major improvement when introduced about twenty years ago. It meets player's impossibility to change his point of view simply rotating his head and became indispensable for all combat sims to keep track of target, virtually rotating view direction exactly like pilot moves his look. Although more realistically implemented, recently, by Track-IR, still remains the big gap between reality and screen available resolution to detect what player is looking for, not to mention cost that not everyone can afford and personal idiosyncrasies which may hamper its use. I think a good compromise to keep realistic enough internal padlocked view, would be get rid at least of canopy frame obstructions, since not really causing loss of visual contact. I agree that ship and ANY object visible in "View Objects" preview should be padlockable for obvious reasons. I just hope that some clever boy of Daidalos Team read this thread, maybe at least one of these dreams can be realized! ![]() Regards, GB Last edited by greybeard1; 11-13-2011 at 10:40 AM. Reason: grammar and spelling |
#8
|
|||
|
|||
![]()
+1 on checking out the airfields on the Slovakia map.
|
![]() |
Thread Tools | |
Display Modes | |
|
|