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Old 11-10-2011, 04:30 PM
Fafnir_6 Fafnir_6 is offline
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Hello,

The sound scheme in IL-2 has been discussed before. The community is clearly divided between the two camps of "modded sounds or bust" or "there is no subsitiute for stock sounds". My lengthy participation in these discussions has led me to believe that these two camps cannot be reconciled. I know the stock sounds are still one of the biggest reasons many people turn to the mods. The solution for the problem is to make the sound scheme selectable by the user. I understand the concerns about cheating and I think the way forward is for DT to come up with a sound scheme format that the makers of the various sound mods could conform to. These sound makers could then submit their new sounds in said format to DT for inclusion in the next patch. Then, in the sound setup menu, you could have a drop-down menu where the user could select the sound scheme that best suits their preference (stock, Jafa, Tiger33, etc). This way, sound schemes can be selected by the user (satisfying everyone's beef with the stock sounds one way or another) and game integrity is not compromised because the various sound schemes are locked up in the closed architecture of the game.

Just a thought,

Fafnir_6
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Old 12-07-2011, 04:05 PM
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Tempest123 Tempest123 is offline
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Thanks for the update, the gunner awareness is welcome. Have you guys found or addressed the issue of the AI only pursuing the lead aircraft in a flight?
I have noticed this many times, where an AI flight will circle endlessly with another enemy fight (AI) behind, often the opposing planes (the AI wingmen) are flying wingtip to wingtip but unaware of any other enemy plane except the leader.
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Old 12-11-2011, 10:34 PM
Fighterace Fighterace is offline
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Any new updates for 4.11 coming along?
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Old 12-13-2011, 12:30 PM
Vulcanel Vulcanel is offline
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Thanks TD for your constant support

Regarding this new IA fire friendly behaviour, did you checked it already including the 3rd dimension? I mean, your test is showing us this feature at land level, but it is going to happen the same at 21.000 feet, with a devil Fw190 just in the middle of a B17´s mega-box formation, and gunners not shooting it?? Just wondering...

Regards.

Last edited by Vulcanel; 12-13-2011 at 12:49 PM.
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Old 12-15-2011, 01:03 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Vulcanel View Post
Thanks TD for your constant support

Regarding this new IA fire friendly behaviour, did you checked it already including the 3rd dimension? I mean, your test is showing us this feature at land level, but it is going to happen the same at 21.000 feet, with a devil Fw190 just in the middle of a B17´s mega-box formation, and gunners not shooting it?? Just wondering...

Regards.
The way the calculations are done... it doesn't matter. Doing it at ground level is just as complicated as in flight with different altitudes.
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  #6  
Old 12-15-2011, 10:51 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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In a perfect formation box and a Fw190 positioned perfectly in it, theoretically noone would shoot, indeed.
But be sure, that will never happen.
1st: AI is not able to do a perfect formation - its oscillating all the time
2nd: you woulnd't recognise, where the perfect position for you was
and 3rd: you woulnd't be able to reach it, because you would already been shot then.
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Old 12-15-2011, 11:52 AM
Zorin Zorin is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
In a perfect formation box and a Fw190 positioned perfectly in it, theoretically noone would shoot, indeed.
But be sure, that will never happen.
1st: AI is not able to do a perfect formation - its oscillating all the time
2nd: you woulnd't recognise, where the perfect position for you was
and 3rd: you woulnd't be able to reach it, because you would already been shot then.
On a related note, what does happen if we run a recording that shows planes being shot by AI crew members who now would hold fire?
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