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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 11-07-2011, 02:17 PM
SEE SEE is offline
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Regards Comms, my first time but Klem wrote in his post that he asked for Spit support and that wasn't relayed as each flight is in a different channel.

How is info supposed to be shared so that everyone gets to hear the calls ( I asked this at the beginning of the mission and some reference to flight leaders being on 'whisper' was made but it wasn't confirmed wether that was working or not)?

FPS was pretty low at TO due to the number of players (maybe the cause of several LE crashes?). I wonder if it would be possible to spread the groups over more airfields and associate them with a particular fighter type? It took a long time to get airborne which scuppered the plans for our Spits to form up and intercept at altitude ASAP.
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Old 11-07-2011, 02:20 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by SEE View Post
Regards Comms, my first time but Klem wrote in his post that he asked for Spit support and that wasn't relayed as each flight is in a different channel.

How is info supposed to be shared so that everyone gets to hear the calls ( I asked this at the beginning of the mission and some reference to flight leaders being on 'whisper' was made but it wasn't confirmed wether that was working or not)?

FPS was pretty low at TO due to the number of players (maybe the cause of several LE crashes?). I wonder if it would be possible to spread the groups over more airfields and associate them with a particular fighter type? It took a long time to get airborne which scuppered the plans for our Spits to form up and intercept at altitude ASAP.
I'm assuming reds did it like last time. Each flight group was assigned a leader, and all the leaders were setup in whisper. So you could either talk to your own channel, as a leader, or you could talk to all the flight leaders to relay info.
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Old 11-07-2011, 03:48 PM
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klem klem is offline
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Quote:
Originally Posted by SEE View Post
Regards Comms, my first time but Klem wrote in his post that he asked for Spit support and that wasn't relayed as each flight is in a different channel.

How is info supposed to be shared so that everyone gets to hear the calls ( I asked this at the beginning of the mission and some reference to flight leaders being on 'whisper' was made but it wasn't confirmed wether that was working or not)?

FPS was pretty low at TO due to the number of players (maybe the cause of several LE crashes?). I wonder if it would be possible to spread the groups over more airfields and associate them with a particular fighter type? It took a long time to get airborne which scuppered the plans for our Spits to form up and intercept at altitude ASAP.
We organised Flight leaders to have a whisper key with all the Flight leaders on it. It worked fine, we all knew how to do it, but if there are flights on some other TS we are wasting our time. I didn't even realise the SYN guys were flying.

Sorry guys but if we can't even agree on a comms server then why are we bothering with these scenarios? The whole point is to work together with a plan oherwise you may as well jump onto any old server and play your own game. I really don't have time for 'I wont talk to him'. You're spoiling it for everyone else.

I understand there's some 'history' so why are we using the ATAG TS? Why not the Jg27 one provided? Or would you like me to try to find another one?
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Old 11-07-2011, 04:00 PM
SYN_Repent SYN_Repent is offline
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well we understood we would use the jg 27 one, and all of a sudden on the first night it changes to another ts3 server???

edit: SYN have a ts3 server, we could use that one
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Old 11-07-2011, 04:27 PM
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Osprey Osprey is offline
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I'm with Klem on this. We only gathered on ATAG because it just happened that way. Like I said, I'm not into politics, too much 'clan fighting' goes on - I've witnessed far too much from the USL and it's always the other clans fault.

Might I suggest that we do start using JG27 server and bloody well get on with it....

As for Luftwaffe comms, it's well known that it was badly organised, lots of opposition from senior people saying that RT wasn't required and different sets between groups. The RAF had different channels for different jobs but could communicate with each other on the RT
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Old 11-07-2011, 04:58 PM
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It's not my business but please, let this first campaign not increase hostilities between units. That would be a very bad start for online competent campaigns in this already trouble filled game. You're more then welcome on 5./JG27 TS3. But it would be even better if you agree to join each other up on a different voice com server, because our server is getting stressed a lot I reckon.
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Old 11-07-2011, 05:01 PM
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I'd be delighted if that happened. Unfortunately, for now, our own TS3 only has 25 slots so it's not up to it. Any advance on that? Klem, what do No.56 have?
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Old 11-07-2011, 05:53 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by cheesehawk View Post
TBH, our TS seems to have trouble, as its located on the same machine that the server is, during takeoff, and everyone spawning in, everyone sounded like they were underwater. I believe there's too much bandwidth being used by both game and TS3 at the same time.

Coordination between squadrons, at least on the blue side, historically was just done with pre-flight planning, each squadron was given their radio frequency, and not the other. Although I'm certain that some sort of common freq was available, there's many stories of squads jumping each other with no way to call the other one off. Not sure how it was done in the RAF.
I think maybe it's time to relocate that teamspeak server
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Old 11-07-2011, 09:53 PM
ATAG_Bliss ATAG_Bliss is offline
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Ick, then I have to apply for a new license...
Just let us know. It's a shame one team is trying to stir up drama over something as simple as teamspeak. Ours is setup for an unlimited amount of clients and has more bandwidth than could ever possibly used.

The whole reason everyone gathered on ours is because many players not in squads were picked up there as quite a few players get on for the MP server.

I'm not gonna let someone holding a grudge ruin this for everyone. I'll join any teamspeak server, but it was clear yesterday that you guys will need a different setup/license to host that many clients without issue. Ours is a good choice simply because it's already setup for it. Again we'll follow suit to wherever. I just hope some people can swallow their pride a bit. Bickering over this is ridiculous.
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Old 11-07-2011, 10:07 PM
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JG52Uther JG52Uther is offline
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Bliss would you be happy making up seperate channels on the aTAG TS for the different squads participating in this event as a temporary measure?
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