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  #1  
Old 11-03-2011, 11:33 PM
Pursuivant Pursuivant is offline
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Welcome news, both the planes and the AI update.

I just hope that work on the "AI not seeing through clouds/dark" mod is on track and that AI gunners will be more affected by velocity (wind buffeting) and g-forces than they currently are.

A nice tweak to AI, which might be really easy to implement, would be to give rookie AI planes greater distance between planes in formation, and more "ragged" formations. By contrast, ace and veteran AI would have slightly tighter formations.
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Old 11-03-2011, 11:43 PM
Romanator21 Romanator21 is offline
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"Tightness" of formations might have more to do with the time period. Early on for instance, the allies preferred tight formations, but the effort in maintaining this led to decreased situational awareness. Later, planes in an element would be 500 meters apart or more.
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Old 11-11-2011, 05:55 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Romanator21 View Post
"Tightness" of formations might have more to do with the time period. Early on for instance, the allies preferred tight formations, but the effort in maintaining this led to decreased situational awareness. Later, planes in an element would be 500 meters apart or more.
True.

I was thinking more along the lines of bomber formations, where experienced pilots could keep formation better, which led to better defensive fire coordination. Also, really raw pilots, like Japanese kamikazes, allegedly had trouble keeping any sort of formation.

Of course, if DT wants to develop the AI to simulate formations and tactical doctrine for each air force for each year of the war, I won't complain!
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Old 11-11-2011, 06:03 AM
Pursuivant Pursuivant is offline
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It seems to me that a possible source of good sounds would be old movies, like training films. Since they're mostly made by companies which no longer exist, or were made by governments, they should be out of copyright.

While some of the sound on those films was dubbed or otherwise modified, there's probably enough real sounds to make a decent sound pack, although they'd need a LOT of clean-up!
  #5  
Old 11-11-2011, 07:17 AM
rollnloop rollnloop is offline
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The main problem with IL2 sound has always been the SONAR, wich allows players to evade an incoming attack from an unseen ennemy just by the sound of its approching plane.

Another one is the uniformity of sounds, when IL2 "the original" had some variety, since "forgotten battle" it's uniformity, only modified by rpm range.

Soundmods all correct n°2, one only (Tiger's) corrected n°1 but is now discontinued thanks to 4.10 heavy java classes modifications.

Should DT at least correct the SONAR problem, a giant bound for IL2manity would be accomplished.
  #6  
Old 11-23-2011, 09:26 AM
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_RAAF_Smouch _RAAF_Smouch is offline
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Any news from the coal face?
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Old 11-26-2011, 04:11 PM
daidalos.team daidalos.team is offline
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Hi Gents!
New update in first posting (scroll down!).


Click me!

Last edited by daidalos.team; 11-26-2011 at 04:14 PM.
  #8  
Old 11-06-2011, 10:10 AM
aquila26 aquila26 is offline
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Spero che cia sia qualche notizia sui swordfish or kate or alri aerei siluranti?
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