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Technical threads All discussions about technical issues |
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#1
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Interesting thread - relevant and great work.
Whatever would come of this - visibility option should ultimately be scalable, for adjustable gameplay. I remain a bit sceptical regarding the true fidelity possible. It seems that your nailing the size vs aspect vs distance - and will achieve something to that end. Where I'm concerned is the inclusion of high fidelity specular (glint) effects, properly represented. Significant impact to the detecting aircraft when located is upsun in the early morning and late evening. While small-area scale games like BF3 are making efforts in this area - how do you imagine this will work over a large area, like our CoD maps? The BF3 mechanics aren't even tied to time-of-day and atmospherics as these are static on each of the tiny maps. Canopy and metallic glint can be seen a very long way off. While there are accounts and studies of minimum detectable range - what of long range detections, made at altititude? How do you propose to simulate this? Imagine when bare metal skinned aircraft are introduced? Maybe someday, very high level systems may be able to render these necessary effects - but low level systems might not. I'll even go out on a limb and say that probably no current computational system can do justice to this type of ray-tracing physics, in real-time - to match the level of LOD detail you are discussing. If there is not a balance between the effects - then there will be less reality - not more. That's my concern - but please don't let that dampen your work. Again, great job, knoble pursuit. S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 10-27-2011 at 07:16 AM. |
#2
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#3
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Yesterday I flew for 2hrs 5min (the time before CTD due to the usual memory leak bug) on the ATAG server.
My whole flying was devoted into intercepting incoming bomber formations. I did not intercept a single formation for two hours. The worst moment was watching a Wellingtoin (BIG bomber) formation of nine planes flying above me (distance xxxx - how can I judge in this game... ![]() Then flew for 30mins circling around trying to find them again, without success!!!!!!!!!!!!!!!!! Of course I may be a noob and ignorant* but based on my 7+ years IL2FB in full real online flying, this is complete and utter XXXXX³\#~ ** I like that it is more difficult to trace airplanes, but this is not realistic. ~S~ *always debatable... ![]() ** Moderators, please add the word of your choice, suitable to a 2-3 week ban... ![]() |
#4
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#5
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Or maybe they could not spot the others because of thick layers of clouds, as it happens frequently ... Who knows ... but instead of subjective opinions, we can have a look at the experimental and quantitative approach of Manu and Tamat, and at the US Navy documents. Cheers, 6S.Insuber |
#6
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And of course the pilot can find himself in a different fighting area: think about diving, about the speed of these machines and the distance that they cover in some dozen of seconds (that surely seem to last minutes) (EDIT: as Insuber writes). I really can't believe that in RL you can lose a formation of 9 bombers... above all if they are still flying in formation at medium-high altitude (and no stress, no fatigue for me). Airplanes of that size are visible at great distances and after some minutes you should have find them if you were circling in that area... Two days ago on Repka I've found a bomber over England.. I did 2 attacks, the bomber was smoking: I looked at the fuel gauge and could not find my victim anymore (btw after 5 minutes CloD CTD) Probably at 4 km it was just a pixel.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-28-2011 at 02:47 PM. |
#7
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As I'm not convinced about the icons, so I thought about a more historical and immersive approach.
IMO Luthier should perfection the radio vectoring to the targets, as it was in reality (both sides, actually Brits achieved it few months before Germans). For instance: The sector control center gives the usual alarm: 1 - Incoming fighters in M14, 3500 m, hdg 160 2 – Incoming bombers in K17, 4000 m, hdg 180 The player can either select a target, lets say by a keyboard combination as Ctrl + 1, or the sector control center assigns him a target depending on his position. The sector control center takes then care of vectoring him to the target with more precise and frequent directions, such as: <Leader, Hornchurch calling, 12+ dorniers coming in over Folkestone, vector 120, angels 25, 12 miles from your position> I believe that this is what we expected originally from BoB: SoW, and this alone can solve the enemy spotting and avoid the hatred icons. Of course dots and LOD's must be improved as well. ![]() ![]() |
#8
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BoBII was nicely immersive in reproducing what you (Insuber) suggest, it was nice to pick your preferred mission among the several tasked by Ops center. The phone ringing and announcing the incoming raids was amazing too! my thought is Clod, sadly, maintains the monolithic appearance of Il2 series.
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#9
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i really can't stay with the 'icons solution'.
It would kill immersion while flying. The dots over LOD at the point where they now disappear would be ok, not perfect as in RL, but this is imo the best solution, unitl devs can't find something more realistic at least. This, added to Insuber radar vectoring stuff, would be great. S! |
#10
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"Hard" (2-5km-labelding) for example, would not break a surprise attack. On the contrairy, normaly it happens to me that I am approaching friendly a/c inadvertently and I only can stop the attack in the last moment. A waste of fuel and energy. At happens to often that I have to fiddle arround, not able to identifie anything in the mid and far range ![]() Of course, I agree, every other solution renderingwise is prefrerabel, but will it ever come? Lets hope .... I love that sim!
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