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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You still have to get used to the new game, learn to "see" (you can spot planes on deck from 4km, it just harder, than in 1946 and you have to get used to it), learn to shoot all over again. The best tactics and control skills are useless, if you cannot shoot straight. (I used to hit something in 1946 from the funniest angles, but in CoD I can park 10m behind a Wellington and miss. ![]()
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#2
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I do not think flying and shooting is much harder then in IL2, really. Sure, there is CEM coming into play, but since the E4's introduiction on the german side, for example, it really is pretty much like in IL2.
The same applies to shooting. I think Cod delivers a different feeling for speed and position and thus deflection shooting and ballistics are often based on wrong "instinct" input, but once you get a feeling for that, shooting is as "easy" as in IL2. It may be even easier, really, as aircraft have many more parts that can be damaged. I hardly ever used machine guns in the original IL2, but in COD they almost became main armament.
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#3
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![]() I agree about the sim limitations that you have to get use to.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-24-2011 at 02:07 PM. |
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