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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yes, the better/real pilots always play another game/on another server/the only true war etc.
![]() ![]() In the end, the transit from Il2 1946 to CoD is like a new start. All the pros are starting agains as "noobs" in the new game, I guess that`s why many stick with 1946... In the end it all depends on the time available and the amount of time you want to waste in your hobby and there are already some guy that have a huge amount of flying time and know what they are doing/ how to shoot straight. On the weekend, I found some time for a little flying around, so me and my squadmate took off for an evening sortie along the British SW coast. As we were just cruising along in echelon formation at 4500m it was quite relaxed, some chatting and discussing issues. I just remarked to my wingman that I can not overlook his six, meaning him to go into combat spread, cause you never know. I never saw an RAF player-plane over 2000m in my limited playing time, so I didn´t expect anything to happen anyway, just a remark. 4 seconds later my squadmate says in TS, "Oh I am hit, am bailing out." Looking around I saw a spitfire zooming up above me. Well, I tried to take a few angles from him to complicate his next bounce and then went into a dive. Diving from 4000m on deck I thought I should be clear and saw nothing behind me, so I got my bearing. Then I looked around again and the spit was 300m behind and closing in fast. Well, so far for the better dive speed of the 109, I thought 700km/h would be enough, but well... no chance of out running I went into a flat scissor. The Spitfire didn´t swallow that bait and just zoomed up again. In the next scissor to answer his high jojo I received some hits in the wing, stalled and crashed. "Valec" in the Spitfire being a full time CoD-Pilot did everything right and just wasted us two weekend pilots with ease. To cut it short, a player just coming along, hopping onto a server and in need of some success/satisfaction, will probably quit the game really fast, especially when he is used to 1946 fast-success-gameplay, even though the game is quite new to the most of us (I for myself have not even mapped the WEP of the 109 yet).
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 10-24-2011 at 09:11 AM. |
#2
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I totally concur with your assessment SNAFU. The servers are catering the hardcore flight sim fans and will leave newcomers running.
And without at least a wingman I never fly on the online servers. It's just not worth my time. |
#3
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There's only one way to fly a warbird correctly: keep your energy, don't give a firing solution to your opponent, attack only with advantage OR go away. This is the way you score some kills AND RTB. Why should be it different? Maybe because in CloD the fights are usually below 2km? Over airbases too? Then I agree with you... I'm sticking with 1946 because the game keeps freezing after 30 minutes and I can't see enemies (50 guys on the server and I see nobody from 4km)...
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-24-2011 at 09:51 AM. |
#4
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You still have to get used to the new game, learn to "see" (you can spot planes on deck from 4km, it just harder, than in 1946 and you have to get used to it), learn to shoot all over again. The best tactics and control skills are useless, if you cannot shoot straight. (I used to hit something in 1946 from the funniest angles, but in CoD I can park 10m behind a Wellington and miss. ![]()
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http://cornedebrouwer.nl/cf48e |
#5
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I do not think flying and shooting is much harder then in IL2, really. Sure, there is CEM coming into play, but since the E4's introduiction on the german side, for example, it really is pretty much like in IL2.
The same applies to shooting. I think Cod delivers a different feeling for speed and position and thus deflection shooting and ballistics are often based on wrong "instinct" input, but once you get a feeling for that, shooting is as "easy" as in IL2. It may be even easier, really, as aircraft have many more parts that can be damaged. I hardly ever used machine guns in the original IL2, but in COD they almost became main armament.
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#6
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![]() I agree about the sim limitations that you have to get use to.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 10-24-2011 at 02:07 PM. |
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