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#1
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I agree that IL2 was far too "explosive" in terms of ripping wings off and explosions.
So Clod is definitely an improvement. And yes, one can still rip off wings but my guess is this occurs when the shooter achieves to be within the limits of certain parameters (like distance, certain spot on the wing hit, certain amount of bullets hitting this certain spot) which then triggers a wing-away-sequence. Ever seen the neat cut line of the wing and the stump remaining on the plane when this occurs? So imho a simplified algorithm kicks in here. On the other hand you can see planes flying with swiss cheese wings around without little effect to their aerodynamic. Or those 3/4 wing 109ers ... |
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#2
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I landed back a Hurri without a wing. I think it can happen with all planes in game.
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#3
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I think wingless behaviour is probably a discussion best saved for the next patch.
Hopefully when they address the flight/damage models they include these issues as well. |
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#4
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Getting a bit off-topic, but I finally saw a chance to publish this beauty:
The AI plane flew a straight line without any change in altitude for more than 10 minutes. Probably, it would have continued this way endlessly, but I then lost interest. Besides the severe damage it managed to overrule physics even with a dead pilot. Last edited by DUI; 10-24-2011 at 10:01 PM. |
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#5
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I pretty much discount anything the AI does as bogus. I've seen AI Wellies in level climbs with no props spinning.
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#6
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I anyhow have the feeling that physics die with the ai pilot. Offline you kill the pilot and the plane just flies on.
Perhaps they have implemented different levels of FM according to the status of the plane: Level 1 (most accurate FM): pilot seat is occupied by player Level 2 (less accurate FM): AI is sitting there Level 3 (even lesser accurate FM): Pilot bailed out Level 4 (UFO or perpetuum mobile - whatever you like): dead AI pilot occupies pilot seat. |
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