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#1
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So far everything seems to work as intended. Time to look into the future: What do I plan for the next release(s)?
1. Fuzes and delay times configuration for the different mission types. 2. Ground control that directs patroling fighters to incoming targets in real time. This will give better results for the "cover" mission types and allows patrol mission along a route instead of an area. Intercept missions should also benefit of it. I will try to implement this feature as a dedicated module that can be used in other mission too. 3. Support for all ground targets (it's already implemented, only need to be enabled in the campaign template) After this steps the mission generation should be very solid and I will look at the campaign progress (squadron managment, moving ground war, ...). |
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#2
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Quote:
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#3
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Hi,
I want to give a small status update as the roadmap oulined in my last post has changed. I'm currently concentrating on the online/dedicated server support and a true dynamic campaign (not just randomized mission creation). I think Ataros will be pleased to hear that Both features involved a rather fundamental rework of the mission generation. The basic features are already working: - periodic spawning of air groups - respawning of destroyed ground groups - dynamic waypoint calculation for ground groups - moving frontline. However there is a lot to complete ... so the next release will definitly take a couple of weeks. |
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#4
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wow that is awsome news
S! Rowddy |
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#5
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Thank you very much for update! I love the way it sounds
Will it be possible to use the generator with different maps like Steppe, Fields as well (like in naryv's examples) or only the Channel map? |
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#6
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You can use it with every map. In fact I'm currently testing the new features on one of the smaller online map. You only need to create a template with the FMB that contains the front markers, air groups and ground groups.
Last edited by 41Sqn_Banks; 11-06-2011 at 10:39 AM. |
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#7
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Fantastic! I am thinking of using a version with channel map and/or Steppe map. Taking into account current balance issues one important feature that is required for online is limiting quantities of simultaneously flying bonus planes: Spitfires IIa and 109E4 (ideally depending on total number of fighters of the opposing side for balance, say 20-25%). Additional bonus planes can be available for achieving objectives as implemented on Repka #1 and #3 ATM.
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#8
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I'm hoping their are plans for upgrading the DCE to include a "dynamic war" type system. Something akin to the old IL2-1946 Bellum code, or IL2 Wars, Southern Cross War etc.
What I mean is things like... 1. Persistent aircraft states - damage takes time to repair a given airplane, wear persists & increases from flight to flight, maintenance "repairs" wear. maybe maintentance rates could be related to number of workshops at airfield. Destroy workshops leads to reduced maintentance rate. 2. Peristent pilots - "same" AI pilot for a given plane. Same name, skill attributes increase with number of succcessful missions &/or number of kills, targets hit etc. 3. Moving front lines - based on outcome of missions & objectives achieved. Some script for moving front lines is already available. 4. Pilot replacement - Pehaps lost pilots can be replaced at a certain rate. 5. Plane replacement - Perhaps planes can be replaced at a certain rate, maybe related to the presence of aircraft factories. Destroy aircraft factories leads to reduce aircraft replacement rate.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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#9
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I'm looking into campaigns for my crew at the moment and this does look promising but there's no update for a while? Is it still being worked on? Just installed it, haven't had a play yet though.
Thank you to Banks, these types are the real heroes of IL2 |
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#10
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Hi, just wondering if the project is still going and if there will be a new update?
Thanks!
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