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Technical threads All discussions about technical issues |
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#191
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Awesome !
![]() Great find, thank you gentleman !! |
#192
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Damn. At work but wanna try this out NOW.
These new features deserves an own thread me think so other can find it easier. |
#193
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__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#194
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This is what is so great with it. Now everyone can get what they want and no need to argue or press 1C to change the colors.
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#195
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#196
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has anyone figured out the best settings to get the game colours to look normal with ONLY the benefits of the new AA??
Its way too much red with the newest files! I couldnt get it to be less red and therefore decided to revert back to previous version... :/ |
#197
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Disable everything except AA in the file.
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#198
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but then he can use old version of this tweak...no need to get this one (unless he wants custom variable of FSAA applied)
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#199
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#200
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Are we talking about about disabling everythng in the injFS_settings.h by marking // infront of everything??
Is there anywhere I should keep the # in order to benefit from the latest version compared to previous versions?? This section for example, *------------------------------------------------------------------------------ PRE_SHARPEN ------------------------------------------------------------------------------*/ //For higher precision in the calculation of contour, requires slightly more processing power bool highQualitySharpen = 1; //0 = Disable | 1 = Enable // Set values to calculate the amount of AA produced blur to consider for the sharpening pass #define Average 0.8 #define CoefBlur 2 // Set values of the sharpening amount #define SharpenEdge 0.2 #define Sharpen_val0 1.2 Should I keep this activated? Best regards |
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