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Performance threads All discussions about CoD performnce

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  #1  
Old 10-18-2011, 02:16 PM
Tvrdi
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Quote:
Originally Posted by Trooper117 View Post
Running ok so far, but I notice a slight slow down after I have touched down after landing and I'm in the centre of the grass runway..
..and hows going when ditching and dust is all over the place?
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  #2  
Old 10-18-2011, 02:18 PM
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Tacoma74 Tacoma74 is offline
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Dust is a big one for me.
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  #3  
Old 10-18-2011, 03:43 PM
AMVI_Superblu AMVI_Superblu is offline
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The ground Dust for moving aircrafts is really a big hit, reminds me the old IL-2/1946 times when patched with 4.08m
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  #4  
Old 10-18-2011, 04:04 PM
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Trooper117 Trooper117 is offline
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Quote:
Originally Posted by Tvrdi View Post
..and hows going when ditching and dust is all over the place?
lol, I'll have to check that one out.. only had one wheels up landing and that was on the beach, but can't remember if the game slowed or not?
I'll check tonight.
As for the ground dust hit, that is what must be slowing the game down when I land on a grass strip.. once The aircraft has slowed right down and stopped it's perfectly normal again..

Last edited by Trooper117; 10-18-2011 at 04:06 PM.
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  #5  
Old 10-18-2011, 04:12 PM
Hellbender Hellbender is offline
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I have perfomance issues in Multiplayer where my FPS drowp from 60/50 to 20 or less when behind an enemy plane like a 109 and dogfighting it. We could exclude the loading of custom skin and we could verify that several other peopel behind a süpecific enemy plane have severe FPS drops. The extreme of the issue I m describing is a situation where you are flying with 1 or 2 FPS behind an enemy whjich is, no doubt, unplayable and sometimes, when it happens, very annoying sicne any other plane can come up to you and score some hits sicne you are pretty defenseless flying aroudn with one or two FPS.

Question is, whether this has to do with the graphics engine of the game or whether that is a network issue of client/server. I know games where your FPS is sstrongly connected to the so called serverFPS, meaning that you can´t render faster your FPS than the server.
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  #6  
Old 10-18-2011, 11:15 PM
NedLynch NedLynch is offline
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The biggest performance killers for me are:

1 clouds
2 dust as statet by others above

Other than that I do not have any issues, don't want to say at all, but nothing that would be noteworthy for me comes to mind.
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  #7  
Old 10-19-2011, 08:20 AM
Tvrdi
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last night no slowdowns (apart from dust issue), dogfights smooth etc....although I raised OC of my GTX470 (TF2) from 750 to 790Mhz on core...I noticed a few very short freezes (stutters)...

Last edited by Tvrdi; 10-19-2011 at 08:48 AM.
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  #8  
Old 10-19-2011, 08:42 AM
pupo162 pupo162 is offline
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i have slowdowns when:

- a new plane switchs from 5-6 pixel LOD to bigger
- coming withtin a 100 meters from 1 plane.
- when a bomber is around.

flying low doesnt bring stutters tough, since i have no trees, england is a single green tilt and buildings are a 6 polygon orange painted blocks.
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  #9  
Old 10-19-2011, 10:24 AM
Majo Majo is offline
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Default Effects setting issue.

The main driver of this problem could be the "Effects" setting value in the Graphic Options in the game menu. The difference between "medium" and "high" is almost inexistent. The FPS impact is quite high in very specific situations with both settings. Setting this value to "low" will solve the problem of FPS impact the easy way. That is the total absence of effects, no dust, no smoke, no explosions, no fire, no nothing....

Not even high end GPUs are able to handle this elegantly at this stage of the game.

We must all consider that the reference for a good graphic setting evaluation should not be the recurrent low level flight over London, since this situation (INHO) does not add much value to the game. We should consider the “Back death” track as reference, with a significant amount planes, multiple combat like situations at different levels, ground pounding, fast view/camera changes.

Most of you will find out that being able to fly smoothly over London, while playing the “Back Death” track, will still suffer from dramatic FPS lows (<10 FPS) specially during explosions, flying around smoke columns, fires and so on.

Being such a specific issue, one tends to think that it would be relatively easy to optimize, but what do I know?
We will see.

Salutes Majo.

Last edited by Majo; 10-19-2011 at 10:29 AM.
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  #10  
Old 10-21-2011, 03:08 PM
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jamesdietz jamesdietz is offline
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Dust, plane explosions,clouds,low flying over cities...Oh yes & telescopic views while in aircraft.
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