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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

 
 
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Old 10-18-2011, 01:57 PM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
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Quote:
Originally Posted by Raggz View Post
Staying high using B&Z tactics is the core play for a Bf109 pilot and with this problem it's impossible.
In RL having altitude advantage is the core tactic of every fighter pilot. BnZ is consequent upon this.

Quote:
Originally Posted by Snapper View Post
When Bliss changed the dot visibility distance from the default (?) 14 km to 20 km on the ATAG online server he got huge approval from the online players. It made a positive difference in gameplay.

Don't know if the 20 km value is still in place; I was having difficulty spotting distant aircraft last night including bomber formations.
We were on flying on ATAG's server yesterday (Thks Bliss!) at 4-5km over the channel: there were ghost formations who seem to have only a long distance lod and then disappear on medium and short distance. Anyway in 40 minutes I've only seen 2 Ju88 at our altitude returning from England and I've seen a contact over our home base at 1km of altitude, but it was almost transparent and in fact I've lost him in a pair of seconds.

Here we have guys who want max difficulty, not max realism (don't care to explain to me how it's in real life: we have a military pilot in our squad and he claims that it's too difficult managing contacts).

The same thing is happening now with RO2: the game is a total failure but one of the few good things is the "zoom" improvement: now is not anymore as in RO where you were hunting pixels (at 150m), but you can shot at guys at 300m and more, and they still are not dots. Anyway it's an improvement on RO but there are guys against it (actually it's the lack of sway what is ruining part of the game, not the zoom).

We already have the zoom function in IL2 and Clod (FOV management), but it's easy to note that keeping SA as a pilot is a lot different as keeping it as a soldier (everything is slower, enemy is not passing over your head or underground as zombies). So FOV's increase in flight simulators is useful only on already acquired targets. The same thing happens in DCS A10 too: you zoom around you SOI, you don't scan the sky in that mode...

IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.

What I mean is that the application must simulate what the pilots see.

It's a lot different from the magic F6 on the old IL2 and labels are not ruining your flight experience... unpress the key and the labels turn off, press it again and you instantly see the contact that you have acquired (if you are looking at the right direction, of course)
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-18-2011 at 02:13 PM.
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