Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2011, 03:06 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Just chased a spit from over France to half way across the channel.
SOB absorbed near all my cannon rounds and much of my nose guns!
I must say I like how much harder it is to shoot aircraft down in CoD than IL2.
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #2  
Old 10-18-2011, 06:05 AM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by CWMV View Post
Just chased a spit from over France to half way across the channel.
SOB absorbed near all my cannon rounds and much of my nose guns!
I must say I like how much harder it is to shoot aircraft down in CoD than IL2.
I'm not sure if thats a good thing, especially with cannon. It would take very few 20mm cannon shells to take down a fighter, if you actually hit it!
I witnessed the '109 fireball' last night, and thought WTF! when the plane just kept flying.
Reply With Quote
  #3  
Old 10-18-2011, 06:11 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Id bet that a spit could take a bunch of them when you cant get a good gun solution.
I mean when all you can hit is the tail section from direct 6 there isn't a whole lot to damage there.
Seems with the 109's to be the fuel tanks igniting.On second thought Im not sure how they keep flying...?
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #4  
Old 10-18-2011, 06:39 AM
Hellbender Hellbender is offline
Approved Member
 
Join Date: Apr 2011
Posts: 142
Default

Well, with a 109 I try to get very close to Hurricanes and Spitfires in order to score as many cannon hits as possible since the recoil is shaking your plane and subsequently also your aim. From the direct 6 o´clock position you can shred of the tail, disable the elevator controls and the rudder controls. With shredded elevators, the target is most liekly doomed.

Most of the time I play on the receiving end in SPitfires and I see 109s opening up at a relatively moderate distance (200-300) at you. In the cockpit , one can see all the nice tracers passing you and often in these situations you´ll get soem wholes in the wings. SOmetimes it also shreds the controls in the wings.

Definte negative effect with hits i nthe wings is that it loses soem lift and your turning rate is increased, as well as the tendency to stall in a turn due to the additional energy loss due to the whole(s).
Reply With Quote
  #5  
Old 10-18-2011, 06:48 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

I don't need help in shooting stuff down, has nothing to do with what I posted.
In old IL2, when you dropped a few 20mm shells on an enemy aircraft something would simply fall off, like a wing, which would pretty much kill the aircraft.
Now, if you don't hit it in a vital spot, your not going to get the kill. The wings don't just drop off anymore at the drop of a hat. A well placed burst will remove pieces sure, but not in the same way IL2 was.

EDIT: Since when is 200-300 meters a moderate distance? I thought that was WAY out there. I usually only open up at around 50 meters.
Here you have to have some gunnery skill, or at least more than in IL2.
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #6  
Old 10-18-2011, 06:53 AM
Hellbender Hellbender is offline
Approved Member
 
Join Date: Apr 2011
Posts: 142
Default

I have no clue how severe the effects with the MG/FF was on enemy planes in the Battle of Britain in reality, so I have no comparison for reality and modeled in-game.
I have to agree o nthe effects of the 20mm cannons in the Il-2 series. But I have no clue wehter that was close to reality or not as I stated above .

The latest info on that was this website link posted here i nthe forums about the damage of WW2 rounds: http://www.quarry.nildram.co.uk/WW2guneffect.htm
Reply With Quote
  #7  
Old 10-18-2011, 07:11 AM
ZaltysZ's Avatar
ZaltysZ ZaltysZ is offline
Approved Member
 
Join Date: Sep 2008
Location: Lithuania
Posts: 426
Default

It seems MG/FF M shells explode on contact and rarely do internal damage. I still think that E-1 with H ammo is an ultimate weapon.
Reply With Quote
  #8  
Old 10-18-2011, 07:33 AM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by CWMV View Post
I don't need help in shooting stuff down, has nothing to do with what I posted.
In old IL2, when you dropped a few 20mm shells on an enemy aircraft something would simply fall off, like a wing, which would pretty much kill the aircraft.
Now, if you don't hit it in a vital spot, your not going to get the kill. The wings don't just drop off anymore at the drop of a hat. A well placed burst will remove pieces sure, but not in the same way IL2 was.
I really like it this way, and hope they don't change it. I always felt the aircraft in IL2 were too fragile.
Reply With Quote
  #9  
Old 10-18-2011, 08:03 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Sometimes I really wonder how many here work on planes and I mean really maintain and dig in them etc. You would see that 20mm HE inside structure is NOT good Nor will a stream of bullets make your wing aerodynamically better when losing panels or getting gaping holes.

What we have is a game that has to make compromises between playability and performance. So only thing we can really ask for is that the DM is consistent and tweaked accordingly.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.