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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Just chased a spit from over France to half way across the channel.
SOB absorbed near all my cannon rounds and much of my nose guns! I must say I like how much harder it is to shoot aircraft down in CoD than IL2.
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#2
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I witnessed the '109 fireball' last night, and thought WTF! when the plane just kept flying. |
#3
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Id bet that a spit could take a bunch of them when you cant get a good gun solution.
I mean when all you can hit is the tail section from direct 6 there isn't a whole lot to damage there. Seems with the 109's to be the fuel tanks igniting.On second thought Im not sure how they keep flying...?
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#4
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Well, with a 109 I try to get very close to Hurricanes and Spitfires in order to score as many cannon hits as possible since the recoil is shaking your plane and subsequently also your aim. From the direct 6 o´clock position you can shred of the tail, disable the elevator controls and the rudder controls. With shredded elevators, the target is most liekly doomed.
Most of the time I play on the receiving end in SPitfires and I see 109s opening up at a relatively moderate distance (200-300) at you. In the cockpit , one can see all the nice tracers passing you and often in these situations you´ll get soem wholes in the wings. SOmetimes it also shreds the controls in the wings. Definte negative effect with hits i nthe wings is that it loses soem lift and your turning rate is increased, as well as the tendency to stall in a turn due to the additional energy loss due to the whole(s). |
#5
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I don't need help in shooting stuff down, has nothing to do with what I posted.
In old IL2, when you dropped a few 20mm shells on an enemy aircraft something would simply fall off, like a wing, which would pretty much kill the aircraft. Now, if you don't hit it in a vital spot, your not going to get the kill. The wings don't just drop off anymore at the drop of a hat. A well placed burst will remove pieces sure, but not in the same way IL2 was. EDIT: Since when is 200-300 meters a moderate distance? I thought that was WAY out there. I usually only open up at around 50 meters. Here you have to have some gunnery skill, or at least more than in IL2.
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#6
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I have no clue how severe the effects with the MG/FF was on enemy planes in the Battle of Britain in reality, so I have no comparison for reality and modeled in-game.
I have to agree o nthe effects of the 20mm cannons in the Il-2 series. But I have no clue wehter that was close to reality or not as I stated above ![]() The latest info on that was this website link posted here i nthe forums about the damage of WW2 rounds: http://www.quarry.nildram.co.uk/WW2guneffect.htm |
#7
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It seems MG/FF M shells explode on contact and rarely do internal damage. I still think that E-1 with H ammo is an ultimate weapon.
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#8
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#9
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S!
Sometimes I really wonder how many here work on planes and I mean really maintain and dig in them etc. You would see that 20mm HE inside structure is NOT good ![]() What we have is a game that has to make compromises between playability and performance. So only thing we can really ask for is that the DM is consistent and tweaked accordingly. |
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